A Hat in Time

A Hat in Time

Playable2D Niko
Zobrazuje se 1–10 z 15 položek
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Aktualizace: 29. kvě. v 12.29

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Aktualizace: 23. říj. 2024 v 11.26

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Aktualizace: 23. říj. 2024 v 10.59

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Aktualizace: 23. říj. 2024 v 10.34

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Aktualizace: 23. říj. 2024 v 2.21

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Aktualizace: 21. říj. 2024 v 14.54

Fixed Hat Ability HUD not closing after swapping players.

Aktualizace: 20. říj. 2024 v 14.43

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Aktualizace: 19. říj. 2024 v 15.58

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Aktualizace: 19. říj. 2024 v 15.44

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Aktualizace: 18. říj. 2024 v 15.19

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.