A Hat in Time

A Hat in Time

Playable2D Niko
Viser 1-10 af 15 forekomster
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Opdatering: 29. maj kl. 12:29

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Opdatering: 23. okt. 2024 kl. 11:26

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Opdatering: 23. okt. 2024 kl. 10:59

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Opdatering: 23. okt. 2024 kl. 10:34

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Opdatering: 23. okt. 2024 kl. 2:21

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Opdatering: 21. okt. 2024 kl. 14:54

Fixed Hat Ability HUD not closing after swapping players.

Opdatering: 20. okt. 2024 kl. 14:43

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Opdatering: 19. okt. 2024 kl. 15:58

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Opdatering: 19. okt. 2024 kl. 15:44

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Opdatering: 18. okt. 2024 kl. 15:19

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.