A Hat in Time
Playable2D Niko
Mostrando 1-10 de 15 aportaciones
< 1  2 >
Actualización: 29 MAY a las 12:29

- Updated "Player2D_GhostPlayerTracker" class to utilize fixed online support for online player meta state system, mainly cleans up code a bit.

v 1.0.4

Actualización: 23 OCT 2024 a las 11:26

Updated NPC Player to handle new material instance properly.
in static function ConvertNPCPlayer(Hat_NPC_Player npc)

v 1.0.3

Actualización: 23 OCT 2024 a las 10:59

Updated Ice Statue to handle new material instance properly.
Technically one can change the pose now by changing the state used
in function PostStatusEffectAdded_StatueFall()

Actualización: 23 OCT 2024 a las 10:34

- Playable2D character creation process simplified with the removal of the Mat Instance creation process.
Script now handles setting default values idle state.

defaultproperties { // Main Player2D material Player2DMat = MaterialInstanceTimeVarying'...Don_Player2D_Niko_M_INST' Player2DMatOcclusion = Material'...Don_Player2D_Occlusion_M'

Defaults are set by calling "Update2DPlayerTexture(ePlayerState_Idle);" after mat instance creation.

v 1.0.2

Actualización: 23 OCT 2024 a las 2:21

Set IsVitalGameplayElement=true for Shadow decal and Current Hat Ability indicator particle

Actualización: 21 OCT 2024 a las 14:54

Fixed Hat Ability HUD not closing after swapping players.

Actualización: 20 OCT 2024 a las 14:43

- Adjusted walk and running bounce, from 8 to 6.5
- Small adjustment to current Hat Ability HUD in full-screen coop

Actualización: 19 OCT 2024 a las 15:58

- Disabled motion blur on new Hat Ability indicator.

v 1.0.1

Actualización: 19 OCT 2024 a las 15:44

Added new Hat Ability indicator next to Health HUD and above player when swapping hats.

Actualización: 18 OCT 2024 a las 15:19

Function PostStatusEffectAdded_StatueFall change
Ice Ability Flairs can change statue mesh, script now sets it back to default in case this happens.