Barotrauma

Barotrauma

NT Cybernetics Enhanced
Visar 11–19 av 19 poster
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Uppdatering: 24 sep, 2024 @ 1:18

- Cyberlimbs: reduced water damage rate; body/stasis bags are now waterproof
- improved compatibility with Baroverhaul (and other mods that also override steel/fpga/screwdriver/crowbar)
- added warning if running with outdated Neurotrauma

Uppdatering: 15 sep, 2024 @ 23:43

- Added Immunosuppressant Inhaler to keep Cyberpsychosis at bay; craft 1x azathioprine, 3x plastic, 2x stabilozine = 3 injectors. Side effects may include a weaker immune system.
- fixed partial steel/fpga still repairing the full amount
- fixed Cyberbrain's analgesic causing blurry vision
- Cyberorgans now get damaged by emp explosions (by popular demand!)
- Added compatibility with EK Mods repair tools (Patch no longer needed)
- worked around some mods causing welding torches (and similar) to damage limbs, when using them in medical UI

Uppdatering: 10 sep, 2024 @ 3:15

- reduced cyberpsychosis, particularly for Tier 2 augs
- multiscalpel now removes cyberorgans
- probably fixed clientside error when running without Immersive Repairs

Uppdatering: 8 sep, 2024 @ 15:11

- Fixed removing cyberorgans not clearing the cyber status (eg. when switching back to regular organs)

Uppdatering: 7 sep, 2024 @ 16:51

- Fixed specialty crowbars/screwdrivers not working on the dead

Uppdatering: 7 sep, 2024 @ 16:29

- Immersive Repairs compatibility
- Organs now don't decay when in a Medical Fabricator
- Augmented Organs are now thus craftable (as long as the organs aren't _too_ decayed)
- Supersoldier medic talent now correctly shows it unlocks crafting Tier 3 Cyberorgans
- Hardened/etc specialty crowbars can now remove cyberlimbs

Uppdatering: 5 sep, 2024 @ 3:24

- add postmortem Cyberorgan removal (scalpel, retractors, heart removal scalpel)
- add more skill gain triggers
- reduce cyberpsychosis frequency

Uppdatering: 3 sep, 2024 @ 18:29

Update descriptions

Uppdatering: 3 sep, 2024 @ 15:25

Base Neurotrauma Cybernetics
+ Cybernetics Improved (legs run faster, arms swim/melee faster, waterproof limbs)
+ Allow partial repairs (cheaper) of limbs
+ Crowbar can remove Cyberlimbs (if repaired)
+ Can remove Cyberlimbs from Corpses (repair them first!)
+ Add Cyberorgans