Barotrauma
NT Cybernetics Enhanced
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Actualización: 24 SEP 2024 a las 1:18 a. m.

- Cyberlimbs: reduced water damage rate; body/stasis bags are now waterproof
- improved compatibility with Baroverhaul (and other mods that also override steel/fpga/screwdriver/crowbar)
- added warning if running with outdated Neurotrauma

Actualización: 15 SEP 2024 a las 11:43 p. m.

- Added Immunosuppressant Inhaler to keep Cyberpsychosis at bay; craft 1x azathioprine, 3x plastic, 2x stabilozine = 3 injectors. Side effects may include a weaker immune system.
- fixed partial steel/fpga still repairing the full amount
- fixed Cyberbrain's analgesic causing blurry vision
- Cyberorgans now get damaged by emp explosions (by popular demand!)
- Added compatibility with EK Mods repair tools (Patch no longer needed)
- worked around some mods causing welding torches (and similar) to damage limbs, when using them in medical UI

Actualización: 10 SEP 2024 a las 3:15 a. m.

- reduced cyberpsychosis, particularly for Tier 2 augs
- multiscalpel now removes cyberorgans
- probably fixed clientside error when running without Immersive Repairs

Actualización: 8 SEP 2024 a las 3:11 p. m.

- Fixed removing cyberorgans not clearing the cyber status (eg. when switching back to regular organs)

Actualización: 7 SEP 2024 a las 4:51 p. m.

- Fixed specialty crowbars/screwdrivers not working on the dead

Actualización: 7 SEP 2024 a las 4:29 p. m.

- Immersive Repairs compatibility
- Organs now don't decay when in a Medical Fabricator
- Augmented Organs are now thus craftable (as long as the organs aren't _too_ decayed)
- Supersoldier medic talent now correctly shows it unlocks crafting Tier 3 Cyberorgans
- Hardened/etc specialty crowbars can now remove cyberlimbs

Actualización: 5 SEP 2024 a las 3:24 a. m.

- add postmortem Cyberorgan removal (scalpel, retractors, heart removal scalpel)
- add more skill gain triggers
- reduce cyberpsychosis frequency

Actualización: 3 SEP 2024 a las 6:29 p. m.

Update descriptions

Actualización: 3 SEP 2024 a las 3:25 p. m.

Base Neurotrauma Cybernetics
+ Cybernetics Improved (legs run faster, arms swim/melee faster, waterproof limbs)
+ Allow partial repairs (cheaper) of limbs
+ Crowbar can remove Cyberlimbs (if repaired)
+ Can remove Cyberlimbs from Corpses (repair them first!)
+ Add Cyberorgans