Barotrauma

Barotrauma

NT Cybernetics Enhanced
Näytetään 11–19 / 19
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Päivitys: 24.9.2024 klo 1.18

- Cyberlimbs: reduced water damage rate; body/stasis bags are now waterproof
- improved compatibility with Baroverhaul (and other mods that also override steel/fpga/screwdriver/crowbar)
- added warning if running with outdated Neurotrauma

Päivitys: 15.9.2024 klo 23.43

- Added Immunosuppressant Inhaler to keep Cyberpsychosis at bay; craft 1x azathioprine, 3x plastic, 2x stabilozine = 3 injectors. Side effects may include a weaker immune system.
- fixed partial steel/fpga still repairing the full amount
- fixed Cyberbrain's analgesic causing blurry vision
- Cyberorgans now get damaged by emp explosions (by popular demand!)
- Added compatibility with EK Mods repair tools (Patch no longer needed)
- worked around some mods causing welding torches (and similar) to damage limbs, when using them in medical UI

Päivitys: 10.9.2024 klo 3.15

- reduced cyberpsychosis, particularly for Tier 2 augs
- multiscalpel now removes cyberorgans
- probably fixed clientside error when running without Immersive Repairs

Päivitys: 8.9.2024 klo 15.11

- Fixed removing cyberorgans not clearing the cyber status (eg. when switching back to regular organs)

Päivitys: 7.9.2024 klo 16.51

- Fixed specialty crowbars/screwdrivers not working on the dead

Päivitys: 7.9.2024 klo 16.29

- Immersive Repairs compatibility
- Organs now don't decay when in a Medical Fabricator
- Augmented Organs are now thus craftable (as long as the organs aren't _too_ decayed)
- Supersoldier medic talent now correctly shows it unlocks crafting Tier 3 Cyberorgans
- Hardened/etc specialty crowbars can now remove cyberlimbs

Päivitys: 5.9.2024 klo 3.24

- add postmortem Cyberorgan removal (scalpel, retractors, heart removal scalpel)
- add more skill gain triggers
- reduce cyberpsychosis frequency

Päivitys: 3.9.2024 klo 18.29

Update descriptions

Päivitys: 3.9.2024 klo 15.25

Base Neurotrauma Cybernetics
+ Cybernetics Improved (legs run faster, arms swim/melee faster, waterproof limbs)
+ Allow partial repairs (cheaper) of limbs
+ Crowbar can remove Cyberlimbs (if repaired)
+ Can remove Cyberlimbs from Corpses (repair them first!)
+ Add Cyberorgans