RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 101-110 of 319 entries
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Update: Nov 14, 2024 @ 6:12am

- (Gene rebalance) Forsaken body emblem (Alpha Genes) conflicts with melee damage genes and move speed genes
- (Gene rebalance) Forsaken head emblem (Alpha Genes) conflicts with melee dodge genes from other mods

Update: Nov 9, 2024 @ 10:08am

- Fixed a patch oversight, where Giant weapon wielder gene still retains gene conditions with Roo's Minotaur but without Alpha Genes

Update: Nov 6, 2024 @ 10:50pm

- Updated for recent updates of Alpha Genes and Big and Small - Yokai

Update: Nov 1, 2024 @ 6:33pm

- Added Biotech Cosmetic Kit - Horns Halos and More and Helltaker Cosmetic Genes for Horn integration

Update: Nov 1, 2024 @ 3:08am

- Updated for WVC's update (You'll also need to update WVC)
- Removed several outdated patches

Update: Oct 21, 2024 @ 5:12am

- Giant musket (B&S Weapons) uses the same research prerequisite as Musket from Vanilla Weapons Expanded

Update: Oct 18, 2024 @ 3:02am

- Fixed / changed VWE patches with CE (special thanks: Strubbelkopp)

Update: Oct 14, 2024 @ 10:28pm

- Overlapping patches for VFE - Tribals will be dormant if Progression: Core is present

Update: Oct 13, 2024 @ 4:23am

- Super strength (VFE - Ancients) uses melee damage factor stat from vanilla instead (so that it will be properly reflected in stat info)
- Eagle eye (VFE - Ancients) uses range factor stat from VEF instead
- Adds isBad=false tags to modules and skill chips from Integrated Implants if not officially added yet (to prevent them from being removed by a lot of things)

- (Other rebalance) Extra arms (Integrated Implants): loses melee attack speed factor (dormant if you have another mod with arm implants)

Update: Oct 12, 2024 @ 4:06am

- updated for recent B&S changes