RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: Oct 11, 2024 @ 5:22am

- (minor fix) exclusionTags patch for Horror plating (WVC) won't be active if legacy WVC is loaded (Improved intuition gene in legacy WVC has the same defName as Horror plating gene in WVC 2.00)

Update: Oct 9, 2024 @ 10:08pm

- Meat patches for Rimsenal - Feral will be dormant if Optimization: Meats - C# Edition is loaded

Update: Oct 9, 2024 @ 10:17am

[Update for WVC 2.00]

This mod checks whether you're running legacy WVC or not. Compats for legacy WVC still works if you want to use it for mid-save games.

- Golyad uses Very slow wound healing from B&S instead
- (Gene rebalance) Horror plating (WVC) conflicts with armor genes from Alpha Genes and B&S
- (Gene rebalance) Regeneration sleep (WVC): met +2 -> 0

[New Cherry Picker]
- Very slow wound healing (WVC) if B&S is loaded

Update: Oct 9, 2024 @ 10:14am

(see above)

Update: Oct 8, 2024 @ 4:38am

[Vanilla Anomaly Expanded - Insanity compats]
(Third-party sanity changes can be adjusted via VAEI setting as well.)
- Flesh spitter, Greater toughspikes, Greater fleshwhip (Alpha Genes): -0.4% sanity per day
- Flesh catharsis, Pseudo deadlife (Alpha Genes): -1% sanity per day
- Shambler plague (Alpha Genes): -4% sanity per day
- Metalstorm (Anomaly Portal): grants +5% sanity to the killer (same as Metalhorror)
- Anomalous power (Big and Small): -0.4% sanity per day
- Joke (Bundle of Traits): +1% sanity (-3% if the initiator is disturbing)
- Blacksight (Integrated Implants): -4% sanity per day (-1% per use)
- Dreadheart (Integrated Implants): -20% sanity per day (-1.2% per use)
- Metalhorror symbiont (Integrated Implants): -0.4% sanity per day
- Voidlink (Integrated Implants): increases sanity loss instead of menhtal break threshold

(I also play with New Anomaly Threats. The author might add compats themselves so I think I should hold off for now.)

[Misc]
- (Ohter rebalance) Blacksight device (Integratged Implants): melee cd x0.33/+2 -> x0.7/x2.1, move speed x2/x0.5 -> x1.4/x0.7, pain -15%/+15% -> +0%/+15% at best/worst (nerfed, same swing as Noctol)
- (Other rebalance) Metalhorror symbiont (Integrated Implants): melee damage x1.25 -> x1.1, incoming damage x0.75 -> x0.9, flame/burn damage x1.33 -> x2

Update: Oct 5, 2024 @ 5:08am

- If Big and Small, VFE - Pirates and Roo's Minotaur are loaded, warcasket pawns can equip herculean weapons (making giant weapons, warcasket weapons and herculean weapons essentially the same.)

Update: Oct 4, 2024 @ 8:10pm

- Naturally nimble (Merren) conflicts with Born warrior (Rimsenal Askbarn) and Keen reflex (Born warrior’s met cost is reduced for consistency)
- (Biocoding patches) Outlander and Spacer faction (Rimsenal Spacer) won’t sell Biochameleon device

Update: Oct 4, 2024 @ 6:37pm

[Roo's Xenotype compats]
- Haytankard (Biotech Expansion Mammalia) uses Lactation instead of Excess milk production gene (req: Roo's Minotaur)
- Haytankard (Biotech Expansion Mammalia) uses Bovine horns gene instead of Mini demon horns gene (req: Roo's Minotaur)
- Haytankard (Biotech Expansion Mammalia) gets Bovine voice (req: Roo's Minotaur)
- Heavy hooves (Biotech Expansion Mammalia) conflicts with Digitigrade legs (Alpha Genes) and Unguligrade legs (Roo’s Faun)
- Minotaur (Roo's Minotaur) uses Giant weapon wielder and Large frame instead of Herculean (also adjusts weapon descriptions) (req: Big and Small)
- Harrier (Roo's Minotaur Expanded) also uses giant weapons from Big and Small
Added horn genes from Roo's Minotaur/Faun/Satyr to horn integration

- (Gene rebalance) Estrous cycle (Roo's Minotaur): met +2 -> +1
- (Gene rebalance) If Det's Xenotypes - Venators is loaded, Horizontal pupils (Roo’s Faun/Satyr) becomes cosmetic, and the carriers get Farsighted.
- (Gene rebalance) If Alpha Genes and Goji's Fantasy Race: Merren are loaded, Unguligrade legs (Roo's Xenotype): loses stat offsets, met -2 -> 0, the carriers get Naturally nimble and Filthy.

[Other updates]
- (Gene rebalance) Clean (Alpha Genes): filth rate x0.5 -> x0.1
- (Gene rebalance) Filthy (Alpha Genes): filth rate x2 -> x3
- (Other rebalance) Removes accuracy factor (long) from Telescopic sight module (Integrated Implants) (had 25%, undernerfed in the previous patch: even 1% turns 67% into 100% on 20 accuracy - 40 range)
- (Other rebalance) Ultra skill chips: market value 2000 -> 4000

- Fixed horn integration for Outland - Genetics

[New Cherry Picker]
- Excess milk production (Biotech Expansion Mammalia) if Roo's Minotaur is loaded
- Herculean (Roo's Minotaur) if Big and Small is loaded

Update: Oct 3, 2024 @ 5:41pm

- Fixed patch conflict for this mod + Vanilla Furniture Expanded + VFE - Tribals

Update: Oct 3, 2024 @ 9:10am

- If VFuE - Security is loaded, Research merging option doesn't remove Trench warfare now