RimWorld

RimWorld

Integrated Implants
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Update: Jun 24, 2024 @ 1:21pm

Added some missing tags, primarily relating to crafting and trade

Update: Jun 24, 2024 @ 9:28am

Added missing 'MayRequire' to new research

Update: Jun 24, 2024 @ 9:25am

changed preview image,
minor spelling fixes
Added new implant.

Update: Jun 20, 2024 @ 9:29am

Fixed bionic tail reverting to white when zoomed out enough.

Update: Jun 17, 2024 @ 5:22am

Added Hell Bionics extra arms, courtesy of Flockerkill
Added FSFABE extra arms, courtesy of Kusko25

Update: Jun 16, 2024 @ 4:11am

Culled the non-athena-framework version of the psychic shield for causing too many compatibility issues.

Update: Jun 4, 2024 @ 7:15am

Tweaked a few implant costs and descriptions
Removed subdermal and prestige subdermal helmets, as the subdermal armours already cover the entire body.
buffed subdermal armour and prestige subdermal armour to compensate.

Update: Jun 3, 2024 @ 2:09pm

Blacklisted ghouls from installing dark archotech implants with abilities, as they can't use them.
Re-implemented a re-written system for captive control implants.

Update: Jun 3, 2024 @ 11:45am

Update on 6/3/2024 7:45:27 PM.

Temporarily disabled the function of brain shocker and brain detonator, as it was causing issues with gizmos.

Update: Jun 3, 2024 @ 9:59am

Re-added gene check that was causing errors when attacking creatures without genes.