RimWorld

RimWorld

Integrated Implants
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Update: Aug 19, 2024 @ 3:28am

Added new implant (memory databank)
Deathrest capacitor and Deathrest apparatus now also require deathrest research
Hyper-adernaline gland now boosts pawn's chances to initiate social fights
sangfroidian Lobotomy now only causes a 50% learning and certainty offset multiplier
Fixed sangfroidian and nullification Lobotomies giving pawns the hulk body type

Update: Aug 13, 2024 @ 12:02pm

Changed flavour text of Retributive Impaler
made dark archotech implants removable (except for Metalhorror Symbiont)
Added new module (dart gun arm) (requires VWE non-lethal)
Added new implant (cellular adaptor)

Update: Aug 13, 2024 @ 8:28am

Fixed harmony debug mode being left on
Fixed revenant spine installation ejecting all other hediffs
Added new implant (emergency shield)

Update: Aug 12, 2024 @ 4:16am

Added placeholder solution to modular hediffs causing unity crashes on world creation

Update: Aug 11, 2024 @ 8:46am

Added module compatibility for FSFABE's patch to EPOE
Added royalty requirement to royalty FSFABE extra arms

Update: Aug 10, 2024 @ 2:26pm

Fixed error on saving with burst fire ranged modules installed
Removed nonfunctional stats and exclusion tags from involuntary activation implants
Added EPOE Forked advanced bionics module slots
Added FSF ABE advanced bionics module slots (unspecialised types only, currently)

Update: Aug 10, 2024 @ 4:03am

Fixed infinite ability reloading bug

Update: Aug 7, 2024 @ 1:17pm

Moved modules and module patches to not-MSE2 folder, likely fixing any incompatibilities

Update: Aug 7, 2024 @ 8:03am

Fixed bionic and archotech surgeries removing parts.

Update: Aug 7, 2024 @ 7:27am

Added null check when checking through the comps of abilities