RimWorld

RimWorld

Integrated Implants
Showing 31-40 of 184 entries
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Update: Aug 7, 2024 @ 3:51am

Minor tweaks to ability reloading system

Update: Aug 6, 2024 @ 11:35pm

removed patch for extra arms module slots
fixed a few athena framework requirement bugs
Fixed athena modular patches making bionics act like implants.

Update: Aug 6, 2024 @ 10:26am

Added Flockerkill's Arasaka corp (continued) extra arms patch
Patched bionic and archotech arms, legs and eyes, bionic spines and SOS2 archotech spines to have athena framework module slots
Added (23) modules (requires athena framework)
Added (5) implants
Added dark vision to blacksight
Converted revenant vertebrae into a torso implant
Bionic tails now suppress tail genes while installed
Mechwomb now requires reloading with steel

Update: Jul 4, 2024 @ 1:37pm

Fixed Skill chip categories requiring biotech rather than anomaly and athena framework
moved childbirth ritual patch into biotech loadfolder
moved dark archotech implants and bioferrite surgeries into anomaly loadfolder
Added biotech mayrequire to Hemobite damagedef, toolcapacitydef and ManeuverDef

Update: Jul 2, 2024 @ 3:56am

removed armour bonus from stalker skull, as all armoured hediffs apply to the whole body
Active Blacksight now nullifies darkness, unnatural darkness and swallowed by darkness thoughts

Update: Jun 30, 2024 @ 3:59pm

The brain detonator's blood explosion effect now checks if anomaly is installed, rather than breaking without it.

Update: Jun 29, 2024 @ 4:02am

Fixed error in EPOE patch

Update: Jun 29, 2024 @ 3:55am

Added storage category for skill chips
Reverted skill chip texture to thinner outline variant

Update: Jun 25, 2024 @ 5:46am

Shoulder turrets now have 1.5 seconds of warmup and 1.5 seconds of cooldown, rather than just 3 seconds of warmup.
NPCs with shoulder turrets will now activate them.

Update: Jun 25, 2024 @ 3:02am

Minor spelling correction