RimWorld

RimWorld

Integrated Implants
1,977 Comments
Saph 7 hours ago 
I'm getting an error with this mod "Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class". This mod doesn't say in requirements that it needs Anomaly, but it seems like it's relying on something from that DLC - and I don't have it and don't plan to get it. If anomaly is the problem (since I'm very much not sure), could you please make these hediffs conditional based on if that dlc is installed?
Kimo' Oct 14 @ 2:31pm 
@Excel.exe I wish I knew, I'd do the same
Excel.exe Oct 14 @ 2:26pm 
Who I gotta tug off in a Mcdonald's parking lot to get the mod integrations back
BB7 Oct 14 @ 2:37am 
This mod causes problems with deathrest, pawns immediately wake-up when prompted to deathrest.
Xardis Oct 12 @ 8:43am 
Psychic Reaperm seams to not be working for me. Is there some additional requirement for that implant to work?
vladislemon Oct 5 @ 11:19am 
@Dereck Delta Integration with Athena Framework is disabled by default. To enable, open <mods_folder>/Integrated Implants/loadFolders.xml with text editor, in section <v1.6> change "<li IfModActive="disabled">1.6/Mods/AthenaFramework</li>" to "<li IfModActive="smartkar.athenaframework">1.6/Mods/AthenaFramework</li>"
Dereck Delta Oct 4 @ 4:47pm 
Im ussing atenea but in dont found the psysic shield, its my favorite implat, its a ploblem with the mod order? :steamsalty:
Vagineer1 Oct 4 @ 3:58am 
Just to let you know, due to imgur being blocked in the UK the images in this and many other mods descriptions are now not viewable at all.
SERAGONDON Oct 3 @ 1:52pm 
for those who struggles with bandwidth issues from boosters and uses alpha mechs
please check if you use 'too many mods - compacts and rebalances'
that's an intentional nerf in favor of alpha mechs bandwidth boosts methods
veoba Oct 1 @ 2:21pm 
@Toki
He's alright. Too busy as he answered.
GoldenDove20 Sep 30 @ 9:32am 
Integrated implants has a incompatibility with Alpha Genes, specifically with the mech summon genes. I noticed whenever I summoned the mechs from that mod and drafted them, my game took a huge fps hit
Toki Sep 25 @ 4:17am 
I hope dudes alright..
DeadDragon Sep 21 @ 6:23am 
modular bionics is empty for me
ı can't find arm plating, leg platind ballistic lense
The Sink Pisser Sep 12 @ 5:00am 
im also having the same problem that Jack Daniel's and drunktrunkmonkey are having. enemy raiders downing my colonists in 1 second when in melee range, breaking exterior buildings and chewing through walls
Is this Medieval Overhaul compatable or no?
Klaus Von Wonderstrap Sep 11 @ 12:41am 
does changing monolith level affect ambienthorror setting? it was the only way I could access the anomaly research
Jack Daniel's Sep 8 @ 10:10am 
Same problem with many melee hits with one strike
Ash_103 Sep 8 @ 10:08am 
Awesome mod, love it, it really adds implants that I wanted for a long time, but there's a bit of an issue, sorry if i'm not too clear on it.

Something about this mod is causing lag, there's a good amount of spikes and general TPS slowdown and according to Performance Analyzer, its due to some weird issues with calculating Fertility of pawns every tick or something ? maybe a weird compatibility issue
drunktrunkmonkey Sep 8 @ 2:55am 
I wonder if it is an interaction with Yayo's given I also have that mod.
drunktrunkmonkey Sep 8 @ 2:53am 
I encountered a bug, looks like I'm not alone. It makes pawns attack with inhuman (and inhumane) speed and stun locks enemies. It happens with both enemies and friendlies. Here's another users log:

https://www.reddit.com/r/RimWorld/comments/1l2vrra/bug_where_pawns_melee_attack_things_inhumanely/

Hoping for a fix, because I love integrated implants.
Sallivan4eg Sep 5 @ 12:22pm 
I encountered a bug. Hemogenic microprocessor basically makes itself useless when autosave process starts. All +50 max hemogen just vanishes.
I use Vanila expanded Sanguophages and my vamp uses hemopump from that mod, so his defalt max was 125. Then i installed Hemogenic microprocessor and it got to 175, until autosave triggered and it got back to 125 even before autosave process ended. Replicated this bug twice to be sure. Manual saving process for some reason doesnt triger this.

log file
https://gist.github.com/HugsLibRecordKeeper/060fb98607a1428f54c5963d45d6d244
XelNigma Sep 2 @ 11:21am 
Cellular Adptor gives the pawn stacking damage reduction the more damage they take. the effect wears off over time but after a fight that your pawn was hit a few times, check the implant, it should now say how much damage reduction its granting.
Peeping peacock Sep 1 @ 7:51am 
Any way to disable the forced bodytype change from emacification surgery? Causes display errors on some races that constantly refresh.
Allah's Strongest Soldier Aug 31 @ 11:12am 
i would also like to know what the cellular adaptor does
luanprf Aug 30 @ 7:56am 
so, what the actually cellular adptor does?
Mave Aug 29 @ 10:24pm 
Toggle turret action for some reason randomly disappear from pawn's actions.
Cpt. Yossarian Aug 29 @ 6:08pm 
I'm encountering an error on startup. It only shows while using Taranchuk's Mod Error Checker. Without it, i see no errors on startup and other error reporting mods do not seem to detect it. The only active mods are harmony, Mod error checker, and hugslog publisher.

The top line of the error: Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class
[Ref 2FB39F0E]

Hugs log: https://gist.github.com/HugsLibRecordKeeper/b53ca0c51623ff2eb2e2d2c66a091a11
lloki Aug 29 @ 2:13pm 
Hi, there's a fresh compatibility patch for YAPEM - you may want to link it in the description instead of 1.5 version :)

https://steamcommunity.com/sharedfiles/filedetails/?id=3554011208
juako Aug 27 @ 12:30am 
great mod, i just made terrifying ghoul army with the new implants. it would be nice to add a self-harm ghoul implant so we can manually activate the chimera rage speed as it is useless in battle but would help a lot with them reaching targets.
JACK Aug 26 @ 2:29pm 
what does the voidlink do? I installed it in a pawn that interacts with anomaly stuff but it doesn't seem to be doing anything. do I need to be in monolith game mode for it to be active?
Mave Aug 26 @ 1:23pm 
Hey, love the mod, wish it worked properly with Reclaim, Reuse, Recycle.
Anyway, I'd love to have a shoulder mortar with EMP variation, I think it would be very useful and valuable tool
veoba Aug 26 @ 6:04am 
Author, pls look at error reports.
Etiological Myth Aug 26 @ 12:12am 
Addendum: Only seems to happen if the pawn's face type is narrow (normal, pointy, or wide), but is absolutely fine on the average face types.
Etiological Myth Aug 25 @ 11:04pm 
When a pawn is moving, or sleeping, the bionic faceplate slides around their face. When they're up and moving about it seems to only affect the image on the top bar, but when they are sleeping you can see the faceplate is sliding off. Can anyone else confirm?
Lactating King Aug 25 @ 1:25am 
it does not show errors in dev mode, by the way
Lactating King Aug 25 @ 1:22am 
remote dominator is unusable, any mech its used on spams a notification about it not being able to be used on superheavy mechanoids
Excel.exe Aug 24 @ 5:35pm 
the only bad thing about this mod is that there's not enough of it, I love turning my pawns into amalgamations of flesh and metal becoming a mere husk of what they once were
⦃Sค†คn⦄ Aug 24 @ 12:55pm 
Fleshbeast related issue. Red log
SERAGONDON Aug 24 @ 7:39am 
signal doesn't work with alpha mechs enabled, doesn't provide bandwidth
Omega13 Aug 24 @ 2:33am 
What exactly does the cellular adaptor do?
Fenc Aug 23 @ 9:20pm 
i see that there is an archotech spine from this mod that isnt listed, are there any others i dont know of that arnt listed? (please say archotech lungs that give vac resistance lol)
zeus57007 Aug 23 @ 4:24pm 
Can we get the psychic shield and other implants that require Athena Framework to require the updated Athena framework? I'm fuckin' tired of havin' to edit the files every time I validate files.
Aera Aug 22 @ 4:21pm 
Didn't see this in the FAQ, so thought I'd ask: are some surgeries gated behind research or something?

My tribals had a bunch of silver on hand when an exotic goods trader came by, and I bought a Synthmarrow. I even have a couple glitterworld meds with a medical skill of 13 or so, but don't get the option to install it. And when I check the 'install Synthmarrow' info page, it doesn't list any research requirements. Is there something I'm missing?
Molay Aug 22 @ 2:33am 
The pawn should automatically go fetch some steel to recharge them. Not sure if you can force it by right clicking steel with the pawn selected, perhaps?
V.O.I.D. Advisor L22B Aug 22 @ 12:37am 
Question: How to regain mechanoid grub charges?
[X1] ДИЛДОРЕТТА Aug 18 @ 7:29am 
about that mechwomb, where do the mini mechanoids exactly come from???
Chara Aug 17 @ 7:23am 
signal booster doesn't give additional bandwidth, only signal radius
Unibot Aug 16 @ 3:29pm 
Great mod with lots of fun implants. Could you add a config toggle to allow multiple implants in on colonist (i.ep allowing mini turret implant, rocket swarm implant, AND shoulder mortar, or maybe multiple tails)?
elyaco1133 Aug 15 @ 3:33am 
One of the best mods and a must-have. Absolutely love it!
Fries Aug 14 @ 9:18pm 
I used a translator.
The Deathrest efficiency bonus from the Deathrest Apparatus implant does not seem to be applied. Additionally, the slave suppression effects from the Brain Shocker and Brain Detonator implants are not functioning as intended.