RimWorld

RimWorld

Integrated Implants
Showing 51-60 of 185 entries
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Update: Jun 3, 2024 @ 9:59am

Re-added gene check that was causing errors when attacking creatures without genes.

Update: Jun 3, 2024 @ 9:48am

Finally got those damned captive control implants working.

Update: Jun 3, 2024 @ 9:43am

Manually reverted changes in case steam reversion didn't work.

Update: Jun 3, 2024 @ 9:12am

Reverted to previous update. Last update caused tome issues. It seems I removes something I shouldn't have

Update: Jun 3, 2024 @ 6:53am

Update on 6/3/2024 2:53:15 PM.

Removed double damage factor check on non-athena version of psychic shield

Update: Jun 3, 2024 @ 4:18am

Update on 6/3/2024 12:18:15 PM.

Added a couple of missing 'MayRequire's

Update: Jun 2, 2024 @ 10:12am

Update on 6/2/2024 6:12:03 PM.

Adjusted value of previously mentioned implant to more reasonable values.

Update: Jun 2, 2024 @ 9:52am

Update on 6/2/2024 5:52:10 PM.

Added new eltex implant

Update: Jun 2, 2024 @ 9:12am

Update on 6/2/2024 5:12:23 PM.

Dramatically changed how Sangfreudian Lobotomy works

Update: Jun 2, 2024 @ 8:05am

Update on 6/2/2024 4:05:50 PM.

Added Bio-chameleon device implant, that allows a pawn to equip biocoded gear and open VFE-D biolocked crates, but not to equip other pawns' bonded persona weapons