Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: Aug 8, 2018 @ 10:56pm

V4.1.0.10
- Added the option to kill the Business Man. (You know you want to!) You can only do this if it wouldn't break the story.
- Fixed a transition bug on the office block. You shouldn't get stuck in combat when entering the business man's building.
- Background changes to help expand the spell system. They aren't visible to the player yet.

Update: Aug 6, 2018 @ 10:29pm

V4.1.0.9
- Fixes to the initial caryards transition so it properly handles Hamfist
- Continued implementing a proper "karmic ending calculator"
- Temporarily adjusted the ending chat options so you are less likely to get the bad end.

I expect to push out another update later this week.

Update: Jul 24, 2018 @ 10:37pm

V4.1.0.7
Fixes to the Tenth Street Cemetery. The ghouls now spawn more regularly and will attack your team members (at the mercy of RNG of course)

Update: Jul 23, 2018 @ 11:07pm

V4.1.0.6
The much delayed "Persistent Hired Runner" build.
Hired Runners should now preserve their gear and stats between scenes.
They seem to work, but please let me know if you see any strange behavior!
(I have a couple bugs I will hopefully be fixing tomorrow)

Update: Jun 25, 2018 @ 10:54pm

V4.0.30
Small bug fixes.
Enabled the use of the Drake Tower elevator even if in combat.
Be warned, If you don't clear the floor before using the elevator you may be stuck in turn based mode.
This will be fixed when we add persistence to the scene.

Update: Jun 18, 2018 @ 10:19pm

V4.0.29
Bug fixes for the following isues:
- Drake Tower Vid Phone Pictures
- Downtown Teleport Camera
- Began implementing better ending calculation "EndCreditKarma" so a single mistake doesn't leave you dead.
- Exiting Aneki SHOULDN'T spawn enemies
- Splatter should be named "Spatter"
- Slightly better ending text (including the empty promise)

Update: Jun 12, 2018 @ 10:16pm

V4.0.28
- Caryards escort animation
- Octoboss animation
- Old scene clean up.

WARNING: If you were inside any Tenth Street building, go to one of the outside maps before updating the mod.

Update: Jun 11, 2018 @ 9:09pm

V4.0.27
- Buffed random spawning enemies for the stilletos and docks. I had neglected to buff them when I did the rest of Downtown. I haven't verified the difficulty.

Update: Jun 11, 2018 @ 8:03pm

V4.0.26
Fixes thanks to Dave!
- Tenth Street Map merging (woohoo!)
- Morgue improvements
- Initial Thug chat improvements.
- Performance improvements

Update: Jun 6, 2018 @ 9:56pm

V4.0.25
Fixes to Bremerton
- Dog tags weren't properly dropping
- You couldn't exit the ship, you had to go forward.

Bremerton doesn't have enemy spawn persistence, this needs to be fixed later. (Don't run in and out of the entrance! Trust me!)