Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: Dec 31, 2023 @ 12:12pm

7.0
Provided I do not encounter anything critical while testing today, this should be the LAST update.

- Primarily cosmetic cleanup
- Minor fixes around hired runners.

KNOWN ISSUES
- Sometimes Hired Runner's flake out. The logic is fine, and usually works correctly, but sometimes changes don't "save" until you transition scenes.
- Camera Focus. Sometimes when transitioning inside a scene (such as Downtown) the camera will not properly follow you. Click the arrow in the top left of the screen to refocus on your character.
- Performance. A lot of our maps are really large. Once you enter Drake Tower and beyond it is strongly suggested you save regularly. The game may lock or freeze. Usually it will recover, but at least on my box it can take a while.
- Idle Enemies. Sometimes enemies will not activate when they are supposed to. Free Karma!
- The final ending movie may freeze. This seems to be caused either by the magic or by having drones / spirits. If the building keeps exploding without stopping, sorry, its stuck!

Thank you everyone for following us on this adventure! Have fun!

Update: Dec 30, 2023 @ 8:12pm

6.5.1
- Silly Typo in the Rename
- Some of my changes (monorail cleanup) didn't actually save.

I will be doing further testing and I expect to post another minor update tomorrow.

Update: Dec 30, 2023 @ 7:56pm

6.5.0
Release Candidate One

- Content Pack property updates
- About Scene Cleanup
- Minor Conversation fixes (formatting)
- Minor bug fixes
- Attempted fix for "Naked Hired Runners". This was focused on Orifice and Dances with Clams.

Update: Dec 26, 2023 @ 7:58pm

6.4.1
- Addressed long standing “Ice” bug.
- Verified Upgrade Armor Logic
- Updated Upgrade Armor Conversations

Update: Dec 25, 2023 @ 10:04pm

* Boat Driver Conversation Fix
* Added Negotiation to Ferry Cost and Magic Shop

Tomorrow's goals:
* Fixing the Ice logic which sometimes forces people to buy ice twice
* NPC Armor Conversation Cleanup.
* Any other bugs I have time for.

Update: Dec 24, 2023 @ 11:32am

6.3.2 Release Notes
- Monorail Logic Cleanup
- Add Lockers to Monorail
- Minor Conversation Cleanup.
- Phone Cleanup
- Secretly added more drones ,but you have to cheat to see them.
- Bremerton Cleanup and critical fix. It was possible to get permanently locked out of Bremerton. This is now fixed.
- Drone Boy now tells users how to fix destroyed drones - Re-equip them.
- Assorted Trigger Cleanup on multiple scenes
- Finished converting Jetboy to a Rigger. He needs thorough testing.

Update: Dec 8, 2023 @ 10:02am

Fixes in 6.3.1
- Jetboy Drones Changed
- Norbert Armor options customized.
- Frogtongue given melee weapon (only if spawned in downtown so far)
- Frogtongue Armor options customized.
- Anders Armor options customized.
- Conversation Cleanup
- About Scene Cleanup
- Hacking logic cleanup and balancing
- Assorted tweaks here and there
- Removal of Debug logic

Update: Dec 4, 2023 @ 9:13pm

6.3.0
- Remove Aneki Debug Logic and other "Dead" code

- Possible fix to getting stuck in combat on Aneki floor 2
--- Battle properly ended when NPC landed the killing blow. Needs more testing

- Added initial Jetboy Rigger Gear/Stats.
--- Proof of Concept / Drones will be changed.
--- stats will only take effect if hired directly from Wastelands

- Fixing silly typos

- Fixed bug which prevented Norbert from upgrading armor
--- Current armor list is still placeholder.

Update: Nov 5, 2023 @ 7:18pm

6.2.0:

- Added popup message to explain sleeping
- Removed MOST debug logic from the mod. Some was left for further bug fixing and testing.
- Removed “Fight Count” logic from all scenes. If the renew conversation ever comes up something is wrong.

6.2.1:

- Removed additional debug logic.
- Added proper karma gain logic to final stage in case you decide to import your character into another campaign after.
- Fixed the “Alley Ork” not attacking. [Needs review as its not always working.]
- Added Stash interaction to Tenth Street Business Man to make shopping easier.
- Added Armor Upgrade logic to Hamfist and began testing.
- Minor Conversation Tweaks
- Added “Fashion Show” with DMS outfits to secret room. (Buggy - Use at your own risk)

6.2.2 Day 1:

-Alley Ork AI tweak
-Fixed Morgue Transition Name
-Fixes to Fashion Show Cheat Conversation
-Enabled "Cheat Link" in About scene
-Tenth Street Office Hack Fixes
-Assorted Spawn / Debug Logic Cleanup (TS Office Block, TS Office, TS Cemetery)

6.2.2 Day 2:

-Commented out Hamfists Top Armor (He now has 4 HACKER choices)
-Added Jangadance Armor (MAGE 4 types)
-Added Dances with Clams Armor (SHAMAN 3 types / MAGE 1 type)
-Began adding Berlin armor to fashion show as I'm not satisfied with Jangadance and Dances current options.
-Assorted Spawn / Debug Logic Cleanup (Old Town)

6.2.2 Day 3:

-Added Orifice Armor (1 ADEPT / 3 SAMURAI)
-Assorted Spawn / Debug Logic Cleanup (DTC, DTN, DTRS, DTD)
-Continued added Berlin armor to fashion show. All Combat Armor Added. Not yet testable.

6.2.2 Day 4:

-Fashion Show Fixes and recording
-Armor Fixes (oversight when creating earlier characters)
-Steelflight Armor (C/P'd Hamfist +1COMBAT)
-Akimi, Spatter Armor (C/P'd Janga)
-Kitsune Armor (C/P'd Dances)
-Jetboy Armor (C/P'd Hamfist)
-Anders, Frogttongue, Norbert Armor (C/P'd Orifice)

6.2.2 Day 5

-Fashion Show for Magic and Tech. I now have all armor identified (finally)
-Steelflight Armor Adjusted (Prices TBD)
-Akimi Armor Adjusted (Prices TBD)
-Kitsune Armor Adjusted (Prices TBD)
-Still need to re-evaluate Anders, Frogtongue and Norbert Armor.

6.2.2 FINAL

-This took much longer than expected, mainly because the game doesn’t clearly identify the armor.
-EVERYONE needs testing. I’m sure there are copy/paste and other typos in the armor logic.

NEXT UPDATE PLANS

-Continue removing old junk logic.
-Fix any issues which arise with armor and update Anders, Frogtongue and Norbert.
-Convert Jetboy into a Rigger (because he sucks as is)
-Remove the BETA tags as soon as I clean up the Armor Logic

Update: Sep 18, 2023 @ 8:03pm

V6.1.0

- Oops, broke Glutman's conversation when I updated it. Fixed and tested. Seems to be working fine now.
- Fix to Ghoul Farming XP. Confirmed to be working correctly.
- Assorted MAP cleanup. Nothing which will stand out.

Provided there aren't any other surprise bugs, next update will tackle the first part of Hired Runner Improvements
- Remove the limited fight logic (it doesn't provide any real benefit)
- Add the ability to upgrade hired runner armor. (Nuyen sink)

I am still considering the best approach to added Hired Runner upgrades and welcome suggestions.

---

V6.2.0
This build has been published to NEXUS as it is UNTESTED.
I have removed a lot of dead code as part of my Hired Runner Enhancement prep. It shouldn't break anything, but I didn't want to publish it to steam without being sure.
https://www.nexusmods.com/shadowrundragonfall/mods/8

Once I have implemented the ability to upgrade armor and performed more detailed testing I will publish here.