Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
1,849 Comments
Rodjir Aug 31 @ 4:54pm 
hmm thanks for the answer i guess i need to look more at this
DaveOfDeath  [author] Aug 31 @ 2:10pm 
Depends on the custom asset... in particular... It's size.

If the custom asset is very large, it can and will disappear. Cut it into pieces... And arrange them so if a piece disappears the whole assets isn't lost. That exists in all three game engines.
Rodjir Aug 31 @ 9:36am 
Question for yall about Dragonfall's stand alone game:

for making ugc in the first shadowrun returns it cuts off custom assets when they get to the edge of the screen.

so for example if i make a custom asset and place it on the map it just cuts off when it gets to thee dge of the screen.

is that fixed in dragonfall?
ledeir  [author] Aug 25 @ 7:13pm 
As much as I'd like to, unfortunately its not something I have the time to do anymore.
UnknDoomer Aug 25 @ 3:56pm 
You mean "Brothers to the End"? Closest thing for now, I guess, but not the direct port in case of a plot.
DaveOfDeath  [author] Aug 25 @ 9:00am 
Probably not. There is a Genesis-esque project in the HK workshop though.
UnknDoomer Aug 25 @ 4:57am 
Rather a bit of a random question, but still. Do you, perhaps, one day will cover Genesis version as well?
Rodjir Aug 17 @ 11:01pm 
Thank you!
ledeir  [author] Aug 17 @ 7:24pm 
Glad you have it.
Otherwise I was going to send you an old key I had lying around in hopes it still worked :P
Rodjir Aug 17 @ 7:18pm 
Wait I do have it lol.

I'll check it out I'm not terribly far along on my ugc
ledeir  [author] Aug 17 @ 7:14pm 
Yeah, Dragonfall Director's Cut is better and it does have all the Seattle assets.
(Its also regularly on sale)
In my opinion, its definitely worth upgrading.
Rodjir Aug 17 @ 4:33pm 
is dragonfall director's cut better for making custom content? does it have the seattle assets?
Rodjir Aug 17 @ 4:29pm 
Ok I have figured out what has happened. This game is in the Dragonfall Director's cut.

I have the regular shadowrun returns which has dragonfall in it.

I have been trying all day to figure out why it is that your mod isn't showing up and that's the reason lol.
ledeir  [author] Aug 16 @ 11:44pm 
100%
DaveOfDeath  [author] Aug 16 @ 10:42pm 
There was also a bunch of mappers and tons of help from playtesters over the years.
ledeir  [author] Aug 16 @ 9:28pm 
Yup, I led the project/scripted, Geeked did the art, and DaveOfDeath made all sorts of extra special scripting magic happen.
Rodjir Aug 16 @ 9:17pm 
That's so wierd I don't have any idea how that happened lol.

I see that there's multiple creators do you guys collaborate?
ledeir  [author] Aug 16 @ 8:38pm 
Huh... Someone mirrored the old Deadman's Switch Alpha version...
I'm not going to report them or anything, I'm willing to bet it was an accidental publish.
(I did leave a polite comment though)
DaveOfDeath  [author] Aug 16 @ 7:47pm 
Old, Alpha, and this one are all the same project.
Rodjir Aug 16 @ 5:36pm 
It took me a while to find it i literally couldn't find it on steam for a while it comes and goes for some reason.

There's this one which I was thinking i was going to start playing.

There's one that's called Snes reboot OLD VERSION which i haven't tried.

then the one I actually did try was called SNES Reboot Alpha Version

and the author's name was foxtrot or something like that.
Geeked  [author] Aug 16 @ 2:42am 
Armitage made one I think? Similar maps and less close to the og game
ledeir  [author] Aug 14 @ 6:19pm 
Huh... What other reboot did you find?
Rodjir Aug 14 @ 5:42pm 
I played a Snes reboot and it was a different one i told you how excited I was to play yours and I played the other one lol

I'll play it here soon can't wait!
ledeir  [author] Aug 12 @ 6:49pm 
There is one place to get the sunglasses. There is one place to buy (or kill for) the badge.
You can change your clothes in multiple places though.
If you have those two items in your inventory you can put them on in the bathroom in the morgue, or anywhere that has a bed.
Or are you referring to something else?
(I'm a little tired, so its entirely possible I misunderstood your question)
Rodjir Aug 12 @ 8:55am 
wait i'm confused are there two of these?
ledeir  [author] Aug 10 @ 7:28pm 
You need to be wearing both the sunglasses and the badge.
You can put them on in the bathroom in the hallway leading to the morgue or in your apartment after getting them.
Hope IT happens! Aug 10 @ 6:10pm 
How do you get the tickets outta the morgue? Seems to glitch with the sun glasses portion. They run into the back room and get locked.
ledeir  [author] Jul 30 @ 6:10pm 
Have fun!
Rodjir Jul 30 @ 1:52pm 
will be running this one soon can t wait
ledeir  [author] May 24 @ 9:17pm 
Valid point, I did say it would be a lot of work :P
I was focused on the dialogue.
DaveOfDeath  [author] May 24 @ 8:31am 
That won't translate any of the text expansions, or coded speech bubbles... And I suspect there are a lot of those.

Nexus files (like their steam counterparts) are published. You could decompile them or like Ledier said access the GitHub. To decompile them. You'd need the editor setup and functioning... But you're going to need it anyways if you want to manually translate the speech bubbles throughout the game.

Text expansions is system variables, I do not believe those would translate.
ledeir  [author] May 23 @ 7:35pm 
Our github link is here: https://github.com/ledeir/srrreboot
If you need help with github, shoot me a friend request and I'll help you in DM.
Syrael May 23 @ 2:31pm 
The folder contains only a lot of convo.bytes -files. I guess Nexus is really doing some magic here.
Would be nice if you can help me out with Github.
ledeir  [author] May 23 @ 1:52pm 
1. Download the zip
2. Inside the zip navigate to: SNES Tenth Street Demo/data/convos/
3. You should see a bunch of .convo.txt files
4. Open them with your text editor of choice.

That being said, its entirely possible Nexus is doing something I don't expect to the files... If that's the case I can point you to our source on GitHub...
Syrael May 23 @ 6:42am 
Cool. Thx :)
ledeir  [author] May 23 @ 5:52am 
I'll double check and let you know tonight.
Syrael May 23 @ 2:34am 
Okay, I just downloaded it from Nexus, but most of the files are .bytes.
How do I open them in the proper way or am I missing something?
ledeir  [author] May 22 @ 6:29pm 
The good news is that it is technically possible.

The bad news is that it would probably require a significant amount of work from someone who is fluent in both German and English. It is not something we would attempt.

Such a person could download the raw version of the mod from Nexus and then run through all the conversation files swapping the words from English to German. The actual process is straightforward, just time consuming.
Syrael May 22 @ 6:33am 
Is there any way to have this translated into German? There was an SNES version which is german. Are there any files with translations or something? Would be glad to help if needed.
ledeir  [author] Apr 19 @ 6:46pm 
Glad you got the gear, hopefully things will be easier for you now!
Don't hesitate to ask questions if you need to.
And thanks for letting me know about the spawning. I'll add it to my list...
Gilbals!? Apr 19 @ 6:24pm 
Ok, I do that and I get stuff, but the spawning bug is still a thing, and it doesn't matter how fast I end a combat. Even in the apartments, I can kill the 2 in there in 1 shot each, take 3 steps to leave that area, and they respawn on top of me. It's a definite bug.
ledeir  [author] Apr 19 @ 7:50am 
The original game definitely had some areas which were confusing and lacking direction, the beginning was one of them. Probably why it gained cult status instead of widespread appeal.

Follow the ganger you talked to immediately in front of the morgue, he'll lead you to the weapons.

The restaurant respawn while you are still there is probably a bug caused by the fights taking longer without the gun. (They respawn on a timer)
Gilbals!? Apr 19 @ 2:51am 
Am I dumb or is something wrong or I don't know? I never beat the old SNES game. I barely played it. I walk out of the morgue, talk to the dude, talk to some people, let the dog out, follow it to a loop where I get attacked, end up back in the main area, get attacked, go in a restaurant and find a key and a note, get jumped, about die to a mage and gunner, leave near death, walk out, get attacked, almost die, go back with a key to check the apartments, get attacked, die.

I'm playing on Normal, is there a pistol or knife or armor I can get before I start getting magic and bullets in me that almost 1 shot? I feel like there's no direction here. Was it like this on SNES too?

Also in that restaurant, if I explore it after fighting the dudes, they just spawn on top of me again immediately and I die. Is this just broken or is it supposed to be like this?
ledeir  [author] Apr 14 @ 8:43am 
I hope you both enjoy it!
donstarlancer Apr 13 @ 5:16pm 
Oooh nice. Can't wait to check this out. I grew up loving the SNES game as a young teen.
shake Apr 13 @ 4:12pm 
Thank you for all the work. When I was a child I wanted to play it on SNES, but could not find a copy. I look forward tothe story. Realy Thank you!
ledeir  [author] Mar 7 @ 9:33pm 
Glad you got it working! Have fun!
The_Bane Mar 7 @ 2:43pm 
@ledeir The prop pack was the issue. I had to un sub and resub to get the prop pack to install correctly.
ledeir  [author] Mar 6 @ 2:31pm 
@The_Bane - Its been a while since we've seen any can't start messages!

Usually that happens because Geeked's prop pack hasn't been subscribed to or it hasn't downloaded yet (its large so sometimes it takes a while)

Let me know if that helps. If it doesn't I'll dig through old comments to try and identify other possible causes.
The_Bane Mar 6 @ 10:56am 
I can't start it with either a new character or the default character.