Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: Sep 19, 2018 @ 9:04pm

V4.3.1.1
Fixed a sneaky bug in Drake Tower.
If you were on an older version, and unable to hack the Drake Tower Lobby Computer, and then interacted with the elevator, you could permanently be locked out.
This should be resolved, but please keep your eyes open for persistence related bugs in the Tower!

Update: Sep 19, 2018 @ 8:01pm

V4.3.1
Fixes to Drake Tower Lobby computer.
It was possible to be locked out of the 2nd floor without any explanation.
This should be resolved.
Please let me know if you experience any unexpected behavior.

Update: Sep 17, 2018 @ 10:27pm

V4.3.0
Added Caryards Escape Mission.
Thanks for all the hard work Dave and Thomas!

Update: Aug 31, 2018 @ 1:00pm

V4.2.1.3

You should no longer get stuck in combat when changing floors in Drake Tower.
This needs more thorough testing, but it should be good.

Update: Aug 29, 2018 @ 11:32pm

V4.2.1.2

- Drake Tower Persistence Fixes
- Drake Tower Bug Fixes.

I'm still working to identify why combat isn't correctly ending when you leave a floor. I hope to have that fixed next update.

Update: Aug 28, 2018 @ 9:52pm

V4.2.1.1

Drake Tower persistence is mostly implemented. It needs more testing as a few portions react strangely, but it should be functional.
I am currently planning on fixing the random issues tomorrow.

Update: Aug 27, 2018 @ 2:00pm

V4.2.0.3
Bug fixes to allow for proper magic weapon use.

Update: Aug 27, 2018 @ 1:40pm

V4.2.0.2
WARNING: DID NOT MEAN TO PUBLISH THIS YET! IT HASN'T BEEN FULLY CHECKED!

The Magic Build.
The mod is now much friendlier to the magic caster. It is not fully balanced and subject to change, but if you want to use magic, it is much better now.

Update: Aug 20, 2018 @ 11:27pm

V4.1.0.12
Magic Shop Update Part 2
- Cheat is in. When you go to sleep you can fully enable the shop.
- Reduced the spells available in Dog's shop. He's basically nature/air/water focused. List subject to change!
- Added spells to the talismonger in oldtown. It unlocks through dog. He has the Fire/Earth magic. List subject to change!
- Fixed the spells granted by unlocking to make more sense from a power perspective. You get a basic spell free, you still need to buy better ones!

I'm planning on doing at least one more update this week.
Things I hope to accomplish are:
- Removing / fixing old Dog Magic logic.
- Adding Laylines
- Balance pass as a mage.

V4.1.0.13 (Unpublished Changes)
- Old logic is replaced but needs testing.
- Planning on how to add magic BEFORE caryards without breaking the plot.
- Balance (and bug finding) pass progress.

Update: Aug 13, 2018 @ 11:42pm

V4.1.0.11
Magic Shop Update
- Bringing dog items now unlocks spells in a his magic shop. It unlocks after defeating the rat shaman.
- You still get one free for each combination, but that will be changed next update.
- The old dog magic logic is still there, I didn't want to remove it until the shop was thoroughly tested. It will be removed next update.
- Once old dog logic is removed, you will no longer gain a free magic point for each combination.
- Dog shop logic is NOT thoroughly tested or balanced. The spell list will be trimmed.
- Dog shop now has ADEPT, MAGE and SHAMAN spells!
- Dog's shop is NOT compatible with old saves. I will add a temporary cheat to fix this in the next update.