Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: Jan 5, 2015 @ 9:56pm

V3.0.14

Dog related bug fixes.

He should properly set / increase your magic, spellcasting and summoning (when appropriate) now.

He should only appear once at a time, preventing you from farming spells.

Update: Jan 4, 2015 @ 7:44pm

V3.0.13

First update of the year!

Updated the inventory for the Dark Blade shop. This should have been fairly easy / straight forward but unfortunately it was a lot of guess and check because not all items are clearly named in the editor. It was grunt work, and most of you won't even notice it!

(Dear HBS - For your next setting, please make sure to give gear easily identifiable names! Thanks!)

In other news, our mapper is making good progress on Aneki as well as fixing up a bunch of other maps. I look forward to merging those changes in.

Lastly I will be slowly adding screenshots to the workshop page to try and entice more players. Let me know if you have any requests or suggestions!

Update: Dec 28, 2014 @ 6:32pm

Updated the link to Geeked's prop pack, it was moved.

I'm sorry to report there are no actual content changes with this update.

Don't worry, more updates will come next year!

I expect to be fairly active updating this while the next shadowrun kickstarter runs.

And don't worry, we will NOT require you to buy it (though we encourage you to back it)

Update: Dec 14, 2014 @ 9:17pm

V3.0.12

Updated Arena winnings. They have been halved.
Also halved Magic Shop prices.
I did NOT verify them carefully, so if they still seem high let me know.

I need to update the inventory list for the Dark Blade shop, but that proved to me more work than expected. I'll do that next update most likely.

I also need to update the prop pack link since it has moved.

Update: Nov 30, 2014 @ 9:27pm

V3.0.11

* Floor 3 Logic Fixes
* Corporate Drone disguise implemented
* Floor 4 Logic Implementation
* Placeholder conversation options

Floors 3 and 4 are UNTESTED.

Update: Nov 19, 2014 @ 9:55pm

V3.0.10

Added a LOT of logic for Drake Tower Floor 3 as well as a slight addition to Floor 2.
This is mostly UNTESTED.

I will probably go over it quickly before moving on to Floor 4.

I need to consider how to implement "Changing Disguise Logic" since a security uniform only gets you so far. This should be easy BUT I need to be careful anyways.

Update: Nov 14, 2014 @ 11:05pm

V3.0.9

Slow and steady will eventually finish.

Drake Tower Floors 1 and 2 are complete.
(Some small bugs... And be carefully when you pick your fights)
Floor 3 is in progress.

Update: Nov 9, 2014 @ 11:03pm

V3.0.8

Drake Tower Floor 2 is mostly implemented.
(Excluding the Disguise Drop)

Update: Nov 5, 2014 @ 11:32pm

V3.0.7

Began adding "Flirt" logic in Drake Tower.
You and the Mage head to the bathroom for some privacy, but the final trigger isn't working right.

Began adding Lounge Desk Challenge logic.
The correct answers will make the guards head to the elevator but them leaving the floor isn't implemented yet. There are more steps required as well (which are obvious if you try)

Yes, these are small changes, hopefully I can finish the logic for the Second and Third floors this weekend... No promises though.

Update: Oct 29, 2014 @ 11:42pm

V3.0.6

Fixed negotiation logic to use redeemed karma.