Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

SNES Reboot
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Update: May 1, 2015 @ 9:15pm

V3.1.19

This is not the promised updated where I finish Drake Tower.
Unfortunately I haven't had the time for that due to some life issues.

This is a small update with a few requested graphical fixes.

Update: Apr 20, 2015 @ 9:24pm

V3.1.18

Slow and steady wins the race.

Implemented the initial challenge conversation on the 5th floor of Drake tower. It may be too unforgiving.

Implemented the CPU challenge conversation though its untested. It is closer to the method used in Drake Volcano (but also simpler and less forgiving)

I will need to thoroughly walk through and test the tower once its completed.

I'm hoping to push out a lot of small updates more regularly but we will see if my schedule permits this. Wish us luck!

Update: Apr 19, 2015 @ 10:28pm

V3.1.16

Massive Drake Tower Logic Reorganization

V3.1.17

Drake Tower is now implemented up through the 4th floor. Floors 3 and 4 are untested.

The fifth floor is in progress but none of the logic activated yet.

Update: Apr 12, 2015 @ 12:11pm

V3.1.15

Apparently I forgot to post change notes for this update.

The main change was the addition of a Matrix Merchant in Glutman's Office.

Update: Mar 30, 2015 @ 10:47pm

V3.1.14

Replaced the placeholder Drake prop with a REAL dragon prop.
Unfortunately it is not animated though we hope to do so in the (far) future.
Added basic logic and tried to make it so the targeting was logical and clear.
Also added Death logic to remove the prop.

Update: Mar 27, 2015 @ 9:15pm

V3.1.13

Minor bug fixes.
- Hopefully nailed down the Glutman respawning issue.
- Made it more clear that you need to find the password to Drake Tower
- Added props thanks to Geeked. (To be used later)
- Hopefully nailed down the Bremerton taxi issue.

The two "hopeful" issues have been pesky thorns for a while, I keep thinking they are fixed but something ends up being wrong. Feel free to try and break them!

Sorry for the extended bout of silence, don't worry, we may be slow at times, but we will continue on!

Update: Mar 2, 2015 @ 9:41pm

V3.1.12

- Tenth Street Bug fixes
- Added / changed music in some scenes.
- Fixes to Jake model behavior.
- Hiring Conversation fix outside Jake's Apartment.

Update: Mar 2, 2015 @ 8:50pm

V3.1.11

Merged in fixes from Dave on Drake Volcano.

Update: Feb 24, 2015 @ 9:43pm

V3.1.10

Purely cosmetic update. You now can play using the Jake model.

This will set your stats to those of the default character and can only be done in a new game.

It was requested so I delivered!

Be advised, there is the small chance it will cause some conversations to break in the future. I only did a cursory test.

Update: Feb 18, 2015 @ 10:05pm

V3.1.9

- Hire Conversation Fixes (finally!)
- Jagged Nails entrance tweaks (untested)
- Added ALL runners to the hire conversation. (untested)