Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 20. okt. 2024 kl. 15:47

Opdatering: 20. okt. 2024 kl. 13:04

Opdatering: 20. okt. 2024 kl. 12:49

Debugging breadcrumbs

Opdatering: 20. okt. 2024 kl. 10:49

Opdatering: 15. okt. 2024 kl. 9:11

- Updated default behavior for targeting biologicals (on if turret can target characters) and neutrals (off) to be consistent across survival and creative world. Only applies to newly placed turrets, will not impact existing BPs.

Opdatering: 14. okt. 2024 kl. 19:35

- Fixed BaseDamageCutoff not including scaling

Opdatering: 14. okt. 2024 kl. 13:23

Helps if I actually include all the files to update

Opdatering: 14. okt. 2024 kl. 10:27

- Reworked hud info display to show size (diameter) of enemies instead of a block count based figure
- Reworked hud info to show speed, range, and name when minimized instead of threat, range, and name
- Added v205 (Contact) weapons to vanilla replacer

Opdatering: 11. okt. 2024 kl. 13:18

- Fixed bug with weapons targeting characters through voxel
- Added PB API method for waterlilly. Returns sorted threats with the entity ID as the key.

Opdatering: 22. sep. 2024 kl. 14:13

- Tweaked some terminal info display fields to account for optional custom ammo names
- Added option to limit painter targeting to the same as the weapons max targeting, vs ammo trajectory
- Adjusted some weapon position checks to more consistently use the same spot on the weapon