Space Engineers

Space Engineers

WeaponCore - 2.5
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Opdatering: 24. feb. 2024 kl. 18:04

Fixed grid AI.MaxTargetingRange (used to gather info on nearby potential targets or obstructions). Throughout WC it was based on the lesser of AI aiming max distance or trajectory of the longest ranged weapon. On grid initialization it was only looking at the trajectory max. This AI.MaxTargetingRange value now updates on weapon removal as well, when it previously did not decrease until a world load event or copy/paste of the grid.

Updated projectile targeting logic to respect "Target Neutrals" toggle on weapons

Updated ProjectileLockedOn and ProjectileLockedOnPos API methods to only return projectiles locked onto the input grid

Opdatering: 23. feb. 2024 kl. 22:33

Remove logging

Opdatering: 23. feb. 2024 kl. 22:29

Fix MaxTargetDistance == 0 not defaulting to unlimited range

Opdatering: 23. feb. 2024 kl. 19:51

Server config file has had a major overhaul (again). Overrides are now much easier to read and organise, and take up significantly less file space.

Existing configs will be automatically updated to the new format, you don't need to do anything 😃

WC armor definitions can now also have their resistance values modified by server config.
See wiki page for example configs.

Opdatering: 22. feb. 2024 kl. 16:17

Fixed NRE when stopping turret rotation sounds or some phantom spawns

Added check for PD targeting- should not try to shoot underwater if the fired projectiles will die hitting the water surface

Increased cooperative PD range check to the grid's MaxTargetingDistance, as defined by the longest ranged weapon on the grid (up from 3x the grid volume size)

Fixed some projectiles hanging in space indefinitely

Opdatering: 18. feb. 2024 kl. 21:11

Opdatering: 14. feb. 2024 kl. 16:12

Opdatering: 9. feb. 2024 kl. 22:56

Opdatering: 5. feb. 2024 kl. 19:04

Opdatering: 4. feb. 2024 kl. 19:47