RimWorld

RimWorld

EBSG Framework
Showing 51-60 of 139 entries
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Update: Apr 12 @ 4:59am

- Added loadAfter lts.I due to how they set up their patches

Update: Apr 11 @ 6:04pm

- Added 10 new Mechanitor Stats related to combat stats, 5 factors and 5 offsets

Update: Apr 2 @ 5:40pm

- Stopping the biotech stuff from creating errors when Biotech isn't there

Update: Mar 31 @ 12:27pm

- Made the Hemogen Max Stats check if there was a value over 1 for the hemogen level pre-max setting

Update: Mar 29 @ 5:28am

- Made the Hemogen Max Stats stop interfering with other mods so much. It should be much less intrusive now

Update: Mar 28 @ 7:41am

- Instant Death can now also create stuff when the target dies
- Fixed IDG bug that caused the description not be able to see lethalSeverity

Update: Mar 20 @ 4:54am

- Stage Setter : Hediff Comp that allows the player to set what stage the hediff is at
- Think Tree Stuff gained autocast toggle, which allow players to disable ai for an ability on a per-pawn basis. It also has a new conditional that acts as an upgraded version of has ability
- Interrupt on Damage ability comp should be done getting confused by ai casting stuff

Update: Mar 6 @ 3:16pm

- Alter Genes on Ingest : Ingestion outcome doer that can alter genes similar to the Alter Genes Ability
- Alter Genes on Use : Thing comp that can alter genes similar to the Alter Genes Ability when used
- Alter Xenotype on Ingest : Ingestion outcome doer that can change the pawn's xenotype similar to the Alter Xenotype Ability
- Alter Xenotype on Use : Thing comp that can change the pawn's xenotype similar to the Alter Xenotype Ability when used
- Give Other Hediff Periodically : Hediff Comp that regularly gives, or attempts to give, another hediff on a set interval
- Launch Projectile Burst : Ability comp absorbed and improved from Athena that allows you to make abilities that launch projectiles in a burst rather than just a single one
- Create Items Hediffs gained requireLink to ensure that items will be skipped if the link does not exist. This defaults to True
- Equip Restrict should properly remove clothes from pawns even when the cache hasn't been built yet

Update: Feb 17 @ 3:53pm

- Aging Xenotype : Gene class that causes a pawn's xenotype to change when they reach a certain age
- Damage Over Time (Ability) : Ability version of Damage Over Time that deals damage to the target while the ability is warming up
- Evolving Genes : Gene class that checks various conditions every hour to try to change itself
- Ability Validator had some issues with certain targets, but now it should be happier
- Additional Lovin' Results gained partnerHasNoneOf to check for genes the partner shouldn't have, and some memory replacer fields
- Push Target gained successChance

Update: Feb 11 @ 5:23am

- EBSG Render Nodes gained hiddenByLayers, relatedBodyPartGroups, and apparelExceptions, which hides the attachment when certain apparel is covering certain layers
- Removed Healthiness stat due to performance issues