RimWorld

RimWorld

EBSG Framework
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Update: Aug 7 @ 5:05pm

- Add or Append Hediff on Ingest : Ingestion Outcome Doer that adds and/or alters the severity of the specified hediff. Unlike vanilla's IngestionOutcomeDoer_GiveHediff, this allows for negative severity change, and allows you to differentiate between initial and added severity
- Layer Conditional Stat Affecter : Conditional stat affecter that is active based on the world map layer the pawn is on

Update: Aug 6 @ 1:39pm

- Destroy Filth : Ability comp that destroys filth or decreases the thickness
- Destroy Items : Ability comp that destroys items on or around the target based on the list given
- Severity per Interval by Terrain : An expanded version of vanilla's HediffCompProperties_Pollution that can check the type of terrain the pawn is standing on in addition to being able to check if it's polluted
- Add Things to Inventory can now make items spawn equipped if the pawn is capable of equipping it and has nothing in the way, and gained tryEquip which can be set to False to revert it to the old behaviour
- EBSG Body's code was cleaned up and hopefully improved. It should have an easier time finding the genes, and the generic graphics should be less prone to overriding the body specific ones
- Equippable Ability is retired because the vanilla CompProperties_EquippableAbilityReloadable should now allow for abilities that do not require ammunition
- Remove or Damage Parts gained removeCount and damageCount, which limit how many items from the respective list can be picked

Update: Aug 2 @ 1:11pm

- Added loadBefore tiagocc0.FemaleBodyVariants

Update: Jul 28 @ 6:58am

- Tweaked Projectile Impact Effects' harmony patch to make it hopefully more consistent in the activation

Update: Jul 24 @ 6:33pm

- Weapon Trait Extension : An extension for WeaponTraitDefs that allow for changing the projectile fired or melee damage dealt
- Ability Validator gains inverts for light, body size, and time, and a way to check the current season
- Dynamic Resource Genes which use conditional drain/regen can now use invertTime and invertLight, and can now check the season, day of the year, and day of the quadrum
- Conditional Stat Affecters involving time, light, and temperature all gained inverts, and new conditionals have been created related to the season, day of the year, day of the quadrum, and a multi version for all of the time conditionals. Time related conditionals are still also included in the map multi conditional

Update: Jul 22 @ 5:52am

- Fixed 1.6 issue that caused mechs resurrected in the gestator to lose their starting hediffs as long as the pawn kind has the Force Starting Hediffs Extension

Update: Jul 20 @ 11:58am

- Flexible Entity Releaser : A version of the Building_TrapReleaseEntity that allows for specifying most of the information in xml
- Due to a vanilla bug, Damage Over Time is reverting back to standard CompTick instead of using intervals
- Forgot to remove Healthiness related xml in the 1.6 update. It wasn't actually doing anything, so this probably won't have an impact on most people

Update: Jul 19 @ 4:01pm

- Tweaked Mechanitor Stats code in an attempt to increase performance a little bit

Update: Jul 18 @ 3:37pm

- Give Multiple Hediffs and Hediffs on Removal gained skipExisting, which allows you to tell the comp to just skip the hediff if it already exists instead of changing the severity
- Attempted to make Equip Restrict's outputs less confusing to read

Update: Jul 18 @ 4:57am

- Gender by Age should properly change a pawn's gender now, and pawns that turn into females will lose the beard whenever relevant