RimWorld

RimWorld

EBSG Framework
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Update: Aug 26 @ 3:57pm

- Expanded the failsafe set up for the season conditional so it will hopefully be able to handle the weirder issues

Update: Aug 21 @ 5:48am

- Stopped the Weapon Trait Extension from randomly yelling when it can't find Odyssey or Royalty

Update: Aug 21 @ 5:41am

- Stopped the Weapon Trait Extension from randomly yelling when it can't find Odyssey or Royalty

Update: Aug 18 @ 9:14am

- Fix bug where reduceDamagePostDestroy wouldn't properly reduce damage for Shield Hediff and Shield Equipment

Update: Aug 16 @ 9:32am

- Simplified my permanent injury damage worker so any mod that alters how AddInjury functions (like Elite Bionics Framework) will also change how my worker functions to match. This worker is mostly used for Remove/Damage Parts

Update: Aug 15 @ 10:10am

- Thoughts on Down from Gene : This addition to the EBSG Extension makes it so a gene can cause pawns to experience additional memories when they are downed. Unlike a lot of the gene stuff in this framework, this does not require any special gene class

Update: Aug 15 @ 9:39am

- Remove Hediffs on Removal : Hediff Comp that causes other hediffs to be removed when the parent is removed. Can be limited to specific body parts if needed
- Add or Append Hediff on Ingest gained finalRange, a range of severities which the final hediff severity must be between. If the ingestion would not alter the severity, then the range gets ignored

Update: Aug 9 @ 9:12am

- Reloadable Abilities should stop throwing errors when the amount consumed is the exact amount needed to reload

Update: Aug 9 @ 8:02am

- Remove Hediffs on Removal : Hediff Comp that causes other hediffs to be removed when the parent is removed. Can be limited to specific body parts if needed
- Add or Append Hediff on Ingest gained finalRange, a range of severities which the final hediff severity must be between. If the ingestion would not alter the severity, then the range gets ignored

Update: Aug 8 @ 11:54am

- Reloadable Abilities should stop throwing errors when the amount consumed is the exact amount needed to reload