RimWorld

RimWorld

MIM - WH40k Core
Showing 81-90 of 527 entries
< 1 ... 7  8  9  10  11 ... 53 >
Update: Jun 22 @ 5:14am

1.5/1.6: When Facial Animation is activated, this mod won't change Eye Offset to keep target mod's visual consistency.

Update: Jun 22 @ 1:27am

1.6: Fixed ability based weapons malfunctioning when they target ground / neutral buildings or non-hostile pawns forcibly targeted by player.

Update: Jun 21 @ 7:32am

Updated most of assemblies to 1.6 - Combi-Grav and some beam weapons still have issues.

Update: Jun 21 @ 6:18am

1. XML compatibility fixed for 1.6 unstable (Assembly not confirmed yet)

Update: May 17 @ 8:54am

1. C# update - variable stat bonus (mainly for Orks) logic changed. Now instead of directly mutate hediff, it gives statPart bonus to the designated pawns.

Update: May 6 @ 11:52am

1. Fixed Graphic rendering issues issue with Warhammer 40k - Genes mod.

Update: May 5 @ 11:53am

1. Fixed NRE regarding to Map Pawn count for Orks.

Update: Apr 28 @ 6:17am

1. C# refactoring - Body snatcher function refactored to resolve its fragile nature when other mod running LongEventHandler to call the modextension in an early stage. This is part of Simple Non Humanlike Pawn control mod which aims to be used for Orkz, Daemons (especially lesser daemons), Tyrannid and Votan (Ironkin as humanlike mechanoid pawn)
2. C# refactoring - Body snatcher function now self-sufficiently providing huge sized graphic rendering without any thirdparty mod.

Update: Apr 17 @ 9:12pm

1. Fixed some hediff continuously works after pawn who has it died.

Update: Apr 14 @ 1:28pm

1. Bill Configurator updated - now it has loadout configurator that supports you to see the preview or items per body parts selection.