RimWorld

RimWorld

MIM - WH40k Core
Showing 1-10 of 527 entries
< 1  2  3 ... 53 >
Update: Nov 6 @ 12:17am

1. Hotfix to Abstract related errors.
2. Changed Progenoid Gland setting - now you can change the time to maturity at Mod Option's end.

Update: Nov 5 @ 11:10pm

1.6: Assembly updated: Now second Progenoid Gland properly added to torso.
1.6: Dev mode gizmo to forcibly mature Progenoid Gland added for both Gene-seeds and gene-seed cloning.
1.6: Chapter-oriented and primaris (rubicon) gene-seed basement cloning surgeries added. requires each faction research and CSM / SM gene-seed research, if CSM / AA core is enabled.

Update: Nov 5 @ 8:19pm

1.6: Assembly updated - if you have any issue with Primaris surgery, please unsub > resub this mod.
1.6: New surgery - Gene-seed cloning. Uses Pure geneseed basement and requires Bionic implantation research. Implant the Progenoid Gland to the victim. Victim became coma status for 10 in-game years. While in coma, you can harvest one Progenoid Gland once per 5 in-game years.

Cloning will be expanded to chapter-oriented gene-seeds soon. Gene-Seed mutation function will be separately added after Emperor's Children sub faction mod.

Update: Nov 4 @ 10:31am

1. New Gene-seed mechanism: progenoid gland. Once your pawn's gene-seed level reached to 18 or 16 (at progenoid gland level), your pawn gets one progenoid gland on neck. After 5 in-game years, your pawn gets one more progenoid gland on torso. By removing the hediff, you can get one Gene-seed basement of the space marine has.

This function only works without RimDark 40k (since they have better mechanism based on Genes).

Known Issue: IDK why but World Eaters' gene-seed not works as it is intended. Maybe I need to figure out other way, like adding Berzerker Surgeon to convert existing Space marines into Khorne Berzerkers.

Update: Nov 2 @ 10:50pm

Minor apparel abstract updated.

Update: Oct 30 @ 5:04am

1.6: Compatibility patch for Grimworld added. Now all factions from Angels of Death, Hammer of the Imperium and Talons of the Emperor neutral / non-permanent hostile to imperium factions.

Update: Oct 21 @ 6:03am

1.6: Minor abstract update.

Update: Oct 20 @ 6:29am

1.6: Code Updated - Re-re-evaluated squig / grot / ork gen mechanism. Instead of using prefixed rng, using Rand.Value to each cases, as well as more detailed race balancing logic.

Update: Oct 19 @ 6:24am

1.6: Code Fix - Malfunction weapons now fixed as intended.
1.6: Code Updated - Nutrion Getter for Death Guard now changed to a dedicated class.

Update: Oct 4 @ 12:30pm

1.6: Code Updated: Verb_ShootMIM, Verb_ShootMIMLasBeam, CompAbilityEffect_ShootMIM and CompAbilityEffect_ShootMIMLasBeam optimized to avoid Non Target World as many as possible.