RimWorld

RimWorld

MIM - WH40k Core
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Update: Aug 23 @ 10:28pm

Added few more controllable options for Orkoid spore spawning / hatching mechanism. May requires unsub > resub this mod.

Update: Aug 22 @ 6:13pm

1.6: Fixed integration issue with drugs mod. Now Medicus Ministorum removed from ingredient list - the new code I've added at drug mods's end consider them same as glitterworld medicine instead.

Update: Aug 9 @ 4:08am

1.6: Drugs and Consumables integration - now you can use medicus ministorum for Gene-seed implantation recipes.

Update: Aug 8 @ 9:24am

1.6: Fixed wrong modextension name
1.6: Fixed Turrets from this mod being damaged by their own weapons.

Update: Aug 8 @ 7:37am

1.6: Removed unused apparels layer and consolidated abstracts.

Update: Aug 8 @ 5:48am

1.6: Updated Body Snatcher Utility to let them not intervene to AlienRace.ThingDef_AlienRace.

Update: Aug 7 @ 8:58am

1.6: Added supplementary way to ensure Hediff based Gene-seed gives Xenotype to pawns. This change applies to all existing pawns and mid-save.

Update: Aug 7 @ 7:14am

1.6: Fixed wrong harmony patch that restricted all pawn's apparel.
1.6: Added LifeStageWorker for Orks

Update: Aug 6 @ 10:23am

1.6: Fixed minior logic issue related to Asuryani path.

Update: Aug 5 @ 10:02am

1.6: Refactored Aeldari path related codes - save compatible.