RimWorld

RimWorld

MIM - WH40k Core
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Update: May 17 @ 8:54am

1. C# update - variable stat bonus (mainly for Orks) logic changed. Now instead of directly mutate hediff, it gives statPart bonus to the designated pawns.

Update: May 6 @ 11:52am

1. Fixed Graphic rendering issues issue with Warhammer 40k - Genes mod.

Update: May 5 @ 11:53am

1. Fixed NRE regarding to Map Pawn count for Orks.

Update: Apr 28 @ 6:17am

1. C# refactoring - Body snatcher function refactored to resolve its fragile nature when other mod running LongEventHandler to call the modextension in an early stage. This is part of Simple Non Humanlike Pawn control mod which aims to be used for Orkz, Daemons (especially lesser daemons), Tyrannid and Votan (Ironkin as humanlike mechanoid pawn)
2. C# refactoring - Body snatcher function now self-sufficiently providing huge sized graphic rendering without any thirdparty mod.

Update: Apr 17 @ 9:12pm

1. Fixed some hediff continuously works after pawn who has it died.

Update: Apr 14 @ 1:28pm

1. Bill Configurator updated - now it has loadout configurator that supports you to see the preview or items per body parts selection.

Update: Apr 13 @ 11:59am

1. Fixed Power Armor Overload won't be applied before pawn is fully spawned.

Update: Apr 12 @ 8:55pm

1. (1.5 only) Adeptus Ministorum integration - now all chaplain armor and helmets considered as a relic of Imperial Creed that gives faith to the wearer, same as of Adepta Sororitas'. More specifically, any Power Armor, Power Helmet, Chest Heraldry and rosarius will be considered as a relic.

Update: Apr 12 @ 11:45am

1. Refactor assembly to improve performance, mainly for Orks.

Update: Apr 11 @ 12:10pm

1. Fixed Hazardous happens to abilities that should not be considered as.
2. Fixed weapon stat recovery logic