RimWorld

RimWorld

MIM - WH40k Core
Showing 11-20 of 443 entries
< 1  2  3  4 ... 45 >
Update: Apr 8 @ 11:26am

1. Fix security building's research related error.
2. Experimental function added to assembly - not implemented into game yet.

Update: Apr 7 @ 11:09pm

1. Fixed turrets shown up without research done.

Update: Apr 7 @ 9:44pm

1. Fixed pawn sanitizer related error when pawn has died.
2. Improved pawn sanitizer's compatibility with CE and Vehicle Framework
3. Fixed failed CE patches.

Update: Apr 7 @ 12:04pm

1. Fine tuning of CompMagazinePouch, CompChangeableBullet and CompWeaponAbilities, along with utility class of Utility_WeaponStatChanger. Now it provides better stability, safety and compatibility with CE or other mods.

Update: Apr 6 @ 7:36pm

1. Hotfix: fixed Itracker issue.
2. Know issue - Changable bullet under maintenance.

Update: Apr 6 @ 7:59am

1. Re-updated ability comp that gives attack function to pawn, to avoid let them attack friendly or neutral pawns. They may target neutral combat buildings.
2. New function - pawn sanitizer: standalone version will be pushed separately, but designed to improve servitor and custom race functionalities to avoid forceful needs like Dub's Hygiene

Update: Apr 5 @ 9:49am

1. Add safeguard to few ability comp to avoid potential friendly kill.
2. Updated Tarrantular turret spec
3. Some ability only security buildings now cannot be built by player. Instead, I added normal variations of turrets that consumes fuel to shoot.

Update: Apr 4 @ 9:17pm

1. Fixed custom verb / compabilities for updated weapons.
2. Cyclone missile abilities move to core mod from AA core.
3. Changed way of mass calculation for Space marines and Genestealers for better compatibility with Vehicle Framework.

Update: Apr 3 @ 10:01am

[Auto-generated text]: Update on 4/4/2025 2:00:54 AM.

Update: Apr 3 @ 4:28am

1. Apparel abstract updated for Chaos Space marines.