RimWorld

RimWorld

MIM - WH40k Core
Showing 91-100 of 527 entries
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Update: Apr 13 @ 11:59am

1. Fixed Power Armor Overload won't be applied before pawn is fully spawned.

Update: Apr 12 @ 8:55pm

1. (1.5 only) Adeptus Ministorum integration - now all chaplain armor and helmets considered as a relic of Imperial Creed that gives faith to the wearer, same as of Adepta Sororitas'. More specifically, any Power Armor, Power Helmet, Chest Heraldry and rosarius will be considered as a relic.

Update: Apr 12 @ 11:45am

1. Refactor assembly to improve performance, mainly for Orks.

Update: Apr 11 @ 12:10pm

1. Fixed Hazardous happens to abilities that should not be considered as.
2. Fixed weapon stat recovery logic

Update: Apr 8 @ 11:26am

1. Fix security building's research related error.
2. Experimental function added to assembly - not implemented into game yet.

Update: Apr 7 @ 11:09pm

1. Fixed turrets shown up without research done.

Update: Apr 7 @ 9:44pm

1. Fixed pawn sanitizer related error when pawn has died.
2. Improved pawn sanitizer's compatibility with CE and Vehicle Framework
3. Fixed failed CE patches.

Update: Apr 7 @ 12:04pm

1. Fine tuning of CompMagazinePouch, CompChangeableBullet and CompWeaponAbilities, along with utility class of Utility_WeaponStatChanger. Now it provides better stability, safety and compatibility with CE or other mods.

Update: Apr 6 @ 7:36pm

1. Hotfix: fixed Itracker issue.
2. Know issue - Changable bullet under maintenance.

Update: Apr 6 @ 7:59am

1. Re-updated ability comp that gives attack function to pawn, to avoid let them attack friendly or neutral pawns. They may target neutral combat buildings.
2. New function - pawn sanitizer: standalone version will be pushed separately, but designed to improve servitor and custom race functionalities to avoid forceful needs like Dub's Hygiene