Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign [Updated]
Showing 61-70 of 211 entries
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Update: Nov 30, 2024 @ 5:52am

Version 3.69

  • Fixed Changeling stuff AGAIN. It's a really complicated script if you didn't know.

Update: Nov 29, 2024 @ 11:17am

Version 3.68b

  • Changeling's empire battle moved to dry land

Update: Nov 29, 2024 @ 1:28am

Version 3.68a

  • Fixed Malakai victory conditions.

Update: Nov 28, 2024 @ 2:25am

Version 3.67

  • Removed the kraka drak dummy technology, don't think it affects anything
  • Updated start_pos to make the gorehunt tribe potentially playable
  • Added cr_emp_sylvania to a missing faction_set

Update: Nov 24, 2024 @ 12:01am

Version 3.66

  • Fixed Changeling's Sylvania portal being out of bounds
  • Fixed several Changeling script errors, the Kislev/Norsca scheme conclusion should now work (they invade nehekhara or the badlands in Classic) and campaign victory conditions. Oh and Black Pyramid thing should be working now too.

Update: Nov 19, 2024 @ 6:23pm

Version 3.65

  • Fixed the Estalian sea lane not being reachable
  • Made the not-on-map-at-start elector counts playable, if enabled by other mods
  • Moved Moon Howlerz faction leader so they start at the Lost Archway of Valaya, allows for consistency with Classic
  • "mixer_emp_sylvania" frontend_faction_leader was changed to "cr_oldworld_political_party_mixer_emp_sylvania"
  • "mixer_emp_sylvania" faction_potential was changed to "oldworld_mixer_emp_sylvania"

Update: Nov 18, 2024 @ 7:52pm

Version 3.64b

  • Changed start_pos so Darkness Daughters start in the Estragon's Island settlement

Update: Nov 18, 2024 @ 5:47pm

Version 3.64a

  • Fixed some script errors related to faction intros and "defeat initial enemy" missions for normally non-playable factions

Update: Nov 17, 2024 @ 2:05pm

Version 3.63

  • Fixed a few victory conditions related to quests
  • Added some settlement skins for all the barrier idols surrounding nehekhara. The ones in the badlands get a special version.

Update: Nov 16, 2024 @ 5:06pm

Version 3.62

  • Disabled terrain patches (the mechanic behind Galleon's Graveyard and the Realms of Chaos being invisible when you're outside of them) and their corresponding script. Could be that they are the cause of multiplayer desyncs.