RimWorld

RimWorld

Extra Explosion Effects
Showing 1-8 of 8 entries
Update: Jun 21 @ 2:16am

[Auto-generated text]: Update on 6/21/2025 12:16:00 PM.

* Fixed incompatibility with 1.6 CE: removed CombatExtended.FleckSystem_Casing in favor of FleckSystemThrown

Update: Jun 18 @ 6:32am

[Auto-generated text]: Update on 6/18/2025 4:32:32 PM.

* Updated to RW 1.6

Update: Feb 26 @ 2:34pm

[Auto-generated text]: Update on 2/27/2025 12:34:28 AM.

* Removed the dirtbits solid time line that was causing issues
* Prevented explosions attempting to happen in null map

Update: Apr 14, 2024 @ 3:43am

[Auto-generated text]: Update on 4/14/2024 1:43:09 PM.

* Updated to 1.5
* Made terrain particles look less repetitive, increased their quantity

Update: Dec 24, 2023 @ 2:43am

[Auto-generated text]: Update on 12/24/2023 12:43:04 PM.

* Slightly reduced flame ball size, should now be more accurate to explosion radius (previously they spawned in 1.3x of radius, now in 1.0x).
* Made craters render below black ash (should blend in better).

Update: Nov 1, 2023 @ 9:11am

[Auto-generated text]: Update on 11/1/2023 6:11:19 PM.

Rewrote the harmony patch, might help with map loads

Update: Oct 30, 2023 @ 6:16am

[Auto-generated text]: Update on 10/30/2023 3:16:48 PM.

* Improved rotation of the terrain particles. Now they spin and start at random rotation

Update: Oct 30, 2023 @ 2:55am

[Auto-generated text]: Initial upload.