RimWorld

RimWorld

Extra Explosion Effects
133 Comments
Keshash  [author] Jun 21 @ 2:16am 
* Fixed incompatibility with 1.6 CE
József Jun 21 @ 1:04am 
can confirn that combat extended 1.6 causes worldgen to fail with this mod.
folloiwing errors are present in the dev console (mostly config errors)

"Config error in Fleck_EEE_DirtBits: FleckDef without system class type set!

Config error in Fleck_EEE_StoneBits: FleckDef without system class type set!

Config error in Fleck_EEE_LongSparkThrown: FleckDef without system class type set!"

"Exception from asynchronous event: System.ArgumentNullException: Value cannot be null.
Parameter name: key" ---> happens on worldgen failure
gh0stashes Jun 20 @ 12:18pm 
Very, very strangely, if this mod is loaded with Combat Extended 1.6, there is a map generation failure error on new game or loading a saved game, and the game returns to menu.
MagnusCerebrum Jun 18 @ 1:34pm 
just perfect for immersion
Keshash  [author] Jun 18 @ 6:33am 
* Updated to RW 1.6
AzoorFox Jun 16 @ 8:38am 
UPDATE WHEN???????????
C3EASD Apr 8 @ 6:58pm 
Can you add milira explosion effects?
Keshash  [author] Mar 9 @ 4:01am 
Oooh, that's very nice to know, thank you. I think the one I used was only on some psycast, so I locked it behind royalty just in case
Aelanna Mar 8 @ 5:41pm 
Hiya, just wanted to drop in and let you know that not all distortion shaders are locked behind DLCs. MotePsychicConditionCauser is used by the psychic emanator from Core, and thus works without any DLCs active. I've used it since 2023 in Defense Grid to add shockwave distortions to missile explosions.
望月 Feb 27 @ 4:38am 
Yes!Yes!Yes!
Keshash  [author] Feb 26 @ 2:32pm 
Also updated with possible null map explosion fix
Keshash  [author] Feb 26 @ 2:32pm 
Thank you for figuring out the issue, I have included this change into the main mod
ZIRI Feb 14 @ 4:24am 
I upload a performance resolver to fix this problem in short https://steamcommunity.com/sharedfiles/filedetails/?id=3427109532
ZIRI Feb 13 @ 7:57am 
i think l know what problems causing about many DirtBits staying soooooooooooooo long, it is mianly cause by the line of code "creationData.def.solidTime += radius;" when multiple explosion generate in a while make solidTime of DirtBits continuous increasing.
VNVVWVVNV Jan 27 @ 1:13am 
Sick, but confused why every rubble texture is facing THE SAME direction... or even why every rubble texture is THE SAME...
Alphaccca Jan 21 @ 5:33am 
I wish there was an mod option for royalty quake effects, specifically turning it on/off or changing the speed of the effect. It looks a bit slow in my opinion.
Farbott Jan 13 @ 10:35pm 
Do the stick bombs still have crazy antigrain tier explosion looks? Havent used em in a bit but its kinda funny that i look back on it now
Arkveld Dec 6, 2024 @ 9:00am 
It's beautiful
望月 Oct 12, 2024 @ 5:39am 
There were so many textures that it was a big drag on my CPU
John DeWolf Sep 2, 2024 @ 9:04pm 
Can an option for how long the debris hangs around for be added? Having issues with the razor rain mod where after a shower because of all of the explosions there are debris everywhere and it tanks the tps.
PhearedPhantom Aug 14, 2024 @ 9:27am 
shock waves are brutal with yayos meteor
Gungrabbin' Obama Aug 13, 2024 @ 2:01pm 
I've only found out about this mod now.
Trazyn_the_Shattered_Asshat Aug 6, 2024 @ 5:19am 
Akin to my previous comment I would love to see adjustable sliders for duration and scale (as these are Pre-linked to individual explosion types I'd love to just adjust some, like mortars bigger whilst grenades are the same)
BalmyStar Jul 30, 2024 @ 10:00am 
how about to make craters lifeless?
Keshash  [author] Jul 29, 2024 @ 7:27am 
I haven't played with dlc yet, but it worked fine with just 1.5 and a lot of people seem to play alright as well. If you know how to fix something, any help is appreciated
Keshash  [author] Jul 29, 2024 @ 7:05am 
nah it works for 1.5
Lionion Jul 29, 2024 @ 6:18am 
Okay, so this isn't really updated for 1.5 is it?
Keshash  [author] Jul 29, 2024 @ 6:16am 
idk, some time later, i don't have a project manager
Lionion Jul 28, 2024 @ 3:30am 
When are we getting bugfix for anomaly?
Rariteck Jun 23, 2024 @ 10:31am 
Not compatible with SOS2, for some reason it softlocks the space battle if you retreat from enemy ship. Maybe it can be any other from my 200 mods, but after removing it everything is fine for now. Also, great mod!
Zacky 0.0 Jun 16, 2024 @ 8:23am 
My fps turns to fpm to how many democracy we have delivery, Tho seriously I wanna have a customization option to reduce some effects/ faster fade out

overall W mod
Wiseman05 Jun 13, 2024 @ 12:11am 
Honestly I really, really like this mod. It's a nice visual enhancer that, combined with Blood Animations and Ragdolling, makes combat extremely visceral and downright beautiful to behold. If I can make a suggestion, it's to add options that help with customizing the experiences. That way, we can set how long we want craters to last, if we want filth to stay on the ground, or be able to add effects to modded weapons (I haven't tested it with modded explosions, unfortunately).

Other than that, I'm using it for my current run.
dartanyan Jun 8, 2024 @ 11:20pm 
десять тысяч тонн тротила аборигену в жопу
Bonible Jun 7, 2024 @ 10:35am 
Did @Aquatic's problem get fixed?
Gen1ELman Jun 4, 2024 @ 7:54pm 
ваааау охуеееееееть моему ноуту пизда :Pig:
Trazyn_the_Shattered_Asshat May 31, 2024 @ 9:02pm 
Loving the mod and personally have had no major issues but would love if there was a way for us to edit crater size and duration it stays for (they dissapear rather quickly imo)
Bayonet May 11, 2024 @ 1:12pm 
With this mod, game launching with very many issues and, when i'm starting with fast start, i can have troubles with UI or pawns.
Fahrräder May 6, 2024 @ 7:26am 
Just had the most epic fight with a mechanoid cluster, first for the colony with this mod on - my hat is off to you, good sir
DIOX Apr 27, 2024 @ 9:11am 
beautiful but not every explosion supported
i drive. Apr 27, 2024 @ 8:08am 
what broke exactly, auth? seems to work well so far
Luviam Apr 26, 2024 @ 4:38am 
I Love this mod but my main gripe is that the vfx are too large.
Keshash  [author] Apr 18, 2024 @ 1:46am 
Hmm, seems like it broke because Anomaly added those off-map maps. I'll see what I can do
Aquatic Apr 17, 2024 @ 11:42pm 
Hey man, I was having an endless loading issue with the map generation of the teleportation/labyrinth obelisk event in Anomaly and disabling this mod resolved the issue for me.

It was these lines in the log that lead to me that conclusion: https://gist.github.com/Aqu4tic2/d1cb9306e3209ca939948f3e9e628cd0

Full log if required: https://gist.github.com/Aqu4tic2/ac17a1ef67660f7a00b0d55bac0c4594
Keshash  [author] Apr 14, 2024 @ 3:43am 
Updated to 1.5.
Lovecraft Apr 13, 2024 @ 3:27am 
This is just one of those mods that when you use it, you can't go back. Only thing that might bother is the :PineappleGrenade:'s effects, but even that's very minor.
Keshash  [author] Apr 12, 2024 @ 6:30am 
bruh, read 1 message lower
MAx0N Apr 12, 2024 @ 4:11am 
1.5
Keshash  [author] Apr 12, 2024 @ 3:24am 
I'll update to 1.5 in the next few days
that bird guy Apr 11, 2024 @ 11:43pm 
1.5?
Gaming Apr 9, 2024 @ 2:22pm 
Does this work in 1.5 now?