RimWorld
Extra Explosion Effects
Εμφάνιση 1-8 από 8 καταχωρίσεις
Ενημέρωση: 21 Ιουν στις 2:16
από Keshash

[Auto-generated text]: Update on 6/21/2025 12:16:00 PM.

* Fixed incompatibility with 1.6 CE: removed CombatExtended.FleckSystem_Casing in favor of FleckSystemThrown

Ενημέρωση: 18 Ιουν στις 6:32
από Keshash

[Auto-generated text]: Update on 6/18/2025 4:32:32 PM.

* Updated to RW 1.6

Ενημέρωση: 26 Φεβ στις 14:34
από Keshash

[Auto-generated text]: Update on 2/27/2025 12:34:28 AM.

* Removed the dirtbits solid time line that was causing issues
* Prevented explosions attempting to happen in null map

Ενημέρωση: 14 Απρ 2024 στις 3:43
από Keshash

[Auto-generated text]: Update on 4/14/2024 1:43:09 PM.

* Updated to 1.5
* Made terrain particles look less repetitive, increased their quantity

Ενημέρωση: 24 Δεκ 2023 στις 2:43
από Keshash

[Auto-generated text]: Update on 12/24/2023 12:43:04 PM.

* Slightly reduced flame ball size, should now be more accurate to explosion radius (previously they spawned in 1.3x of radius, now in 1.0x).
* Made craters render below black ash (should blend in better).

Ενημέρωση: 1 Νοε 2023 στις 9:11
από Keshash

[Auto-generated text]: Update on 11/1/2023 6:11:19 PM.

Rewrote the harmony patch, might help with map loads

Ενημέρωση: 30 Οκτ 2023 στις 6:16
από Keshash

[Auto-generated text]: Update on 10/30/2023 3:16:48 PM.

* Improved rotation of the terrain particles. Now they spin and start at random rotation

Ενημέρωση: 30 Οκτ 2023 στις 2:55
από Keshash

[Auto-generated text]: Initial upload.