Dota 2
Epic Boss Fight (Discontinued)
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Update: Jun 13, 2016 @ 1:55pm

max level raised to 80; this means that every hero can skill all 4 skills to max level and get every possible stat upgrade
slardar passives buffed (oathkeeper +armor/oathbreaker +damage) to make the skills more worth leveling up; oathbreaker now gains more charges (leveldependant lv/2) per bash; oathkeeper now gains +1 charge every procced passive; charges are no longer lost on swapping skills
round 32 slightly nerfed on impossible (shorter attack range, movespeed from 522 to 500)
bloodseeker thirst nerfed to 1.5% at max level to match viper passive
illusions now only receive 5% pierce damage instead of the full 35%, this is to make up for the fact that it does not use illusion damage but the original hero's base damage to calculate pure damage
probably other stuff i honeslty forget after doing so much stuff; mostly number tweaks
nerfed the damage on invoker ice spells
nerfed centaurs return lategame
fixed tinker being able to refresh asura plate

Update: Jun 12, 2016 @ 5:05am

fixed dagon not doing damage
fixed asura staff not doing damage to round 33 shadow demon
fixed phoenix W not doing correct amount of damage

Update: Jun 12, 2016 @ 2:55am

hotfixed slardar Q permataunting enemies if you don't use abilities

Update: Jun 12, 2016 @ 2:22am

slardar ult cd from 60 to 40 so base -armor can be used more freely; oathkeeper base damage reduction nerfed to -25% to compensate (max charges up to 75; charges are gained slightly faster)
guardian crush grants 2 charges of oathbreaker
riki backstab leveling fixed
fixed tricks of the trade duration not going up
fixed midas items not giving the intended gold values

Update: Jun 11, 2016 @ 2:47pm

Slardar rework done; now has Defensive Rush instead of sprint (grants haste to slardar and debuffs 1 target (taunt if oathkeeper; blind if oathbreaker)
Slithereen Reprisal is his new ult; does aoe -armor (base + percentual) depending on oathbreaker charges or gives slardar and allies with -damage taken (base+per charge of oathkeeper)

nerfed midas hammer gold to 75*round and shoemoney to 150*round; however upgraded items give 200*round (midas fury, otherwordly core; divine core still gives 150 to make midas fury slightly better because its less useful compared to divine core/armor)
divine armor now needs shoemoney and also gives gold per round (150*round) (same with bahamut and asura; but they give 200*round)

Update: Jun 10, 2016 @ 6:38pm

fixed juggernaut not actually receiving base magical damage on ronin's wind
reworked slardar's slithereen crush to guardian's crush; transports slardar and stuns when he arrives
reworked slardar bash; switches between oathbreaker (old bash) and oathkeeper (damage reduction + damage avoidance) the charge system will be used in a future update with the updated slardar ult
riki hotkey issue fixed

Update: Jun 10, 2016 @ 6:46am

added a base amount of magic damage to jugg ronin wind
buffed undying zombie duration to 16 at all levels; no more limit to how many zombies can spawn; zombies now have phased movement and are magic immune
undying decay now properly stacks
rescaled decay
undying soul rip heal delay from 1.2s to 0.3s

Update: Jun 10, 2016 @ 3:43am

fixed getting asura rapier for free without bahamut fang
lowered the max amount of arachnids and drones that can spawn on round 37 to help reduce lag
ng+ abilities will do more damage now, making them an actual threat
fixed necrophos aura giving +magic resist in ng+
buffed all aura skills for now, there seems to be a bug where leveling them doesn't increase their radius even though it should; will put to max level radius until i can find a workaround
nerfed axe aghs culling blade
nerfed wk lifesteal aura
fixed little midas errors when players abandon, should work fine now (abandoned players do not count for midas money)

Update: Jun 9, 2016 @ 10:11am

added Ronin's Wind ability to juggernaut; conceptually similar to bladefury (gives magic immunity and does magic damage); magic damage scales with attack damage (can crit too) and juggernaut will leap to the targeted area doing damage to every unit along the way

Update: Jun 9, 2016 @ 2:08am

added the "getdunked" console command; will kill yourself in case of dead but not actually dead bugs