Dota 2
Epic Boss Fight (Discontinued)
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Update: Jun 16, 2016 @ 6:57am

reworked rage void particles to be less blue
fixed antimage receiving too much rage and not banking enough rage; reverted nerf i did under the assumption of this bug

Update: Jun 16, 2016 @ 3:14am

fixed sand king caustic finale doing extreme amounts of damage
tweaked antimage's mage rage; rage can't overflow limit any more in cases of big damage
rage void now uses both banked rage and current rage to do damage (100% instead of 75%)
mage rage bank rate up to 75%
mage rage leech pct down from 30% to 20%

Update: Jun 15, 2016 @ 5:01pm

reworked antimage:
Mana Break is now Mage Rage; every spell cast around antimage gives him rage; which allows him to do bonus magic damage on hit (oh the irony); rage granted is a base amount + damage done by spell (if any)
Mana Void is now Rage Void; banked rage (50% of gained rage) is focused to do aoe damage; main target gets stunned (casting rage void gives rage so you will always receive a base amount)
DK ult activated; basically just normal dota ult but poison damage is 200/2000/20000
SK caustic finale and epicenter activated
fixed a bug where enemies would not spawn after round loss if someone did not load in the game after picking their heroes
nerfed viper Q slow from -80 at max level to -35

Update: Jun 15, 2016 @ 12:47pm

tinker can no longer rearm pixels guard, mystical dagon or asura staff; instead he halves their cooldown every rearm (if cooldown is below 1s or rearm duration it refreshes)
fixed int scaling filter being slightly too low and allowing items and abilities to do more damage than intended
fixed wicked fury double proccing pierce damage

Update: Jun 15, 2016 @ 9:18am

fixed issues with pierce weapons not working
rescaled asura staff and mystical dagon to 15 damage per int; buffed base damage to 2500 and 250k; gave dagon +2k int to make up for the damage loss (dagon does same base damage without other int items)

Update: Jun 15, 2016 @ 1:12am

fixed abilities not working

Update: Jun 14, 2016 @ 7:34pm

rubick should now be able to properly use reworked spells (ronin slice crits, tricks of the trade uses backstab etc)
reworked how int scaling affected damage; now it is completely ignored instead of nerfing lens spell amp (used to be lens amp/(int/16); now gives full value)
pierce items no longer affected by spell amp
clockstopper only autocasts while attacking now

Update: Jun 14, 2016 @ 3:06pm

Replaced Time Dilation by Clock Stopper; gives faceless void 2.5s of 1 to 0.4 BAT; has a scepter upgrade which gives void the clock stopper buff while in chronosphere; autocastable, will trigger off cooldown when not timewalking and not under chronosphere aghs buff

Update: Jun 14, 2016 @ 8:53am

rewrote faceless void: bash is now chrono trigger; essentially bash + backtrack; on bash or backtrack all cooldowns are reduced by 1 second.
time walk will now not only heal faceless void, but also reduce all cooldowns (except timewalk) by the backtrack duration
chronosphere cooldown has been reduced; however the radius and duration have been lowered too

Update: Jun 14, 2016 @ 5:15am

midas gold being negative when majority dcs but doesn't abandon fixed
bloodseeker passive slightly buffed; mostly earlygame
removed blood rites 3s delay
fixed slardar tooltip