Dota 2
Epic Boss Fight (Discontinued)
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Update: Oct 16, 2017 @ 4:34pm

fixed missing particles on some heroes and bosses after rebasing
fixed elites not getting a health increase

Update: Oct 16, 2017 @ 1:52pm

Reworked Ifrit's Inferno particles to be more visually clear and pretty
Fixed Zombie Lord spamming tombstones
Fixed Ifrit's Inferno Kindled not dealing damage

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Update: Oct 16, 2017 @ 12:53pm

Disruptor 40% spell amp talent changed to 20%
Nerfed disruptor static field silence duration from 0.6 to 0.5
nerfed disruptor static field radius scaling from 900->1500 to 900

various bugfixes

changed undying boss:
Call the Horde: summons zombies
Ball of Blood: Takes health from zombie lord and his zombies, throwing a ball that deals more damage the more health was stolen
Sacrifice: Kills zombies, granting their health as healing, channeling
Lord's Tomb: Drops a tombstone that has to be attacked 16 times, as long as it exists grants Zombie Lord 50% damage reduction

I now have methods of donation after people asking me for them:
You can support me on Patreon[www.patreon.com]
or donate here[www.paypal.com]

Update: Oct 11, 2017 @ 9:59am

fixed various bugs

reduced sun veil's recipe cost from 16666 to 1666
puppeteer's zombie's taunt no longer cancels orders, now works like other taunts
buffed ifrit's inferno duration from 10 to 15
buffed ifrit's inferno radius from 600 to 800

buffed ifrit's searing heat damage from 2000->96000 to 2000->128000
buffed ifrit's searin heat cooldown scaling from 60->30 to 30
Searing heat now refreshes if it kills a unit

buffed ifrit's blaze geyser duration from 5s to 15s

nerfed mystic's lifeweaver heal share from 35% to 30%
nerfed mystic's mending wave heal and damage from 1000->64000 to 600->38400
rescaled mending wave cooldown from 15->9 to 9

nerfed mystic's grim harvest lifesteal from 50 to 35


I now have methods of donation after people asking me for them:
You can support me on Patreon[www.patreon.com]
or donate here[www.paypal.com]

Update: Oct 9, 2017 @ 3:21am

removed medaillon line
nerfed desolator line armor reduction
adjusted rounding on spell amp calculations to prevent silly stuff like having your damage reduced instead of amped at certain low int thresholds

Update: Oct 7, 2017 @ 8:48am

fixed justicar shining light breaking

Update: Oct 7, 2017 @ 8:19am

tweaked some stuff that might fix the unkillable units bug
fixed wraithfire sometimes crashing
fixed some ai issues with zombie waves

Update: Oct 6, 2017 @ 10:41am

reverted hud changes
increased boss spell delay from 0.5/0.3 (casual/hardcore) to 0.75/0.5
bosses now constantly reveal themselves while performing constant damaging actions like axe's spin and nyx's impale spam

Update: Oct 6, 2017 @ 6:51am

Mystic's aghs now increases heal per cast instead of per heal, reverted nerf; back to 15% amp with a 10s duration
delayed cooldowns no longer set the ability on inactive, so you can still use your spells
changed hud layout as a test, they're liable to be changed
nerfed shinigami's Deep Wounds burst threshold from 15% to 12% and damage redirect from 25% to 20%
nerfed shinigami's Grievous Strike crit from 800->2000% to 700%->1000%
nerfed shinigami's reaper crit from 1000% to 500%
nerfed shinigami's whirling slash from 100%->400% to 250%; rebalanced reduction per unit hit from 10% to 15%->0%
rebalanced shinigami's reversal from 150%->450% to 250%->400%
cutthroat slice base damage fixed (from 200 to 1000->48000)
cutthroat slice can no longer apply on hit effects

nerfed crits overall as a test, max passive crit you can buy is 350% to compensate for the fact physical damage is infinitely better after armor changes

Update: Oct 5, 2017 @ 5:12pm

fixed an issue with blood ritual healing approximately 10 billion% too much using the talent
fixed wraith aghs not working properly
changed One For All/All For One from a true toggle to switching on cast because volvo reasons, cooldown reduced to 2.5s
fixed justicar's shining light applying a permanent healing disables