Dota 2
Epic Boss Fight (Discontinued)
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Update: Sep 29, 2017 @ 11:15am

fixed axe spin being blocked by magic immunity
some tooltip and localization stuff

Update: Sep 29, 2017 @ 5:10am

tweaked how delayed cooldowns are handled, should stop abilities randomly not reactivating
tweaked axe boss, spin now deals physical damage and pierces magic immunity. Deals 350% of axe boss' autoattack damage. spin now also disjoints all projectiles every 0.3s
Spell amplification adjustments are no longer done through filtering, now properly uses dota's system so you can accurately see the damage you deal, there is also no longer a cap on spell amplification (was 400% before)
fixed interactions between rubick and forest envelop
fixed justicar avenging wrath not dealing damage
reworked nyx boss

Burrow: Burrows into the ground, emerging somewhere random (near an enemy, random distance from 0 to 1000 units; deals damage and stuns when unburrows
Cracked Ground: spams multiple impales for 5 seconds
Chasm: singular impale, every unit hit lowers its cooldown by 2s, down to a minimum of 5s cooldown
The Swarm: weaver beetles in a line, reduce armor and deal minor damage

Update: Sep 26, 2017 @ 5:50am

adjusted dragon wave a bit, now when the elder dragon dies, one of the drakelings gets promoted to elder dragon
increased elder dragon hp by 50%

Update: Sep 25, 2017 @ 6:56am

tweaked DP ai and tether is no longer broken by silence
nerfed aggressor's bindings armor from 750 (what was i smoking) to 375
tweaked boss damage scaling
techies wave now starts with ability on cooldown, giving you 5 seconds to kill techies before they can suicide
reworked dragon wave, now has:
The Flock - Summons drakes, drakes receive more abilities the lower the main dragon's health
Conflagration - Sets an area on fire for 15 seconds
Dragonfire - breathes fire infront, reducing armor and dealing damage over time.

Reworked axe wave:
Bloodlust - Axe passively deals more damage and moves faster based on the threat his current target has, meaning at 100+ threat Execute is always an instakill
Execute - Deals 50% max hp as damage
Quake - Stuns around axe
Whirlwind - spins for 10 seconds, granting the boss 100% evasion and disjointing all projectiles; disarms boss

Update: Sep 24, 2017 @ 10:05am

buffed round 15's health, used an outdated unit (from 500k hp to 1mill)
did some under the hood improvements, probably fixed people not getting a hero if they dc and reconnect too late

Update: Sep 21, 2017 @ 11:29am

fixed round 15 breaking on casual

Update: Sep 21, 2017 @ 10:39am

fixed enemy units abilities functioning
fixed mystic life swap not taking away his health

Update: Sep 21, 2017 @ 9:14am

Guardian Shield Bash no longer knocks back unmoving units like Evil Core
Forest Envelop no longer takes damage if damage source is magical and you are magic immune or physical and you are in ghost form

Tweaked Centaur's Great Edge, reduced base damage that is taken by Centaur and the target by 3x, but increased strength multiplier to 450%(which Centaur doesn't take)

Reworked Round 15: Death prophet wave
Thread of Life: Links someone, granting 20% damage reduction per person linked and healing DP
Peel the Veil: summons ghosts
Exorcise: Sends out a blast that either lower attack damage, disarms and silence or stuns depending on how low DP's health is

Update: Sep 18, 2017 @ 10:08am

last connection test, hopefully this does what i want it to do

Update: Sep 18, 2017 @ 9:57am

im very sorry for this bullshit it's infuriating for me too