Company of Heroes 2

Company of Heroes 2

(2 - 8) Beelzebubs Bridges
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Actualización: 11 DIC 2023 a las 17:13

Fixed the infantry bridges on the left/rightmost sides of the map

Actualización: 21 OCT 2023 a las 19:44

Fixed:
- Workshop page

Actualización: 21 OCT 2023 a las 19:26

Reupload

Actualización: 21 OCT 2023 a las 19:23

Fixed:
- Middle bridge not allowing any units on the bridge
- Removed the purple trees and added dead trees instead
- Added grass (bramble) so the ground isn't as empty as before
- Added some misc. decorations
- Fixed some buildings being orientated incorrectly

Actualización: 18 OCT 2023 a las 20:45

Fixed:
- Hotfix for aligning the terrain by some of the bridges
- Added some grasses
- Added some watchtowers

Actualización: 18 OCT 2023 a las 19:49

Fixed:
- The map no longer crashes on exit
- Added some trees, will be testing out a few varieties before settling
- Redid the inner retaining walls

Actualización: 15 OCT 2023 a las 17:17

Fixed:
- Workshop images

Known bugs:
- Map crashes on exit (likely due to the amount of ambient structures, will attempt to fix with next change)

Actualización: 15 OCT 2023 a las 17:14

Fixed:
- Buildings facing backwards or the wrong way. The majority of these have been fixed
- Terrain height adjustment for one of the bridges
- Added a retaining wall to the main waterway(s)
- Added some extra decorations

Actualización: 14 OCT 2023 a las 22:40

Fixed:
- Added all of the buildings to the 4 corners
- Smoothed terrain in the process
- Added population cap of 200
- Removed some lingering buildings that should've been removed before publishing

Actualización: 14 OCT 2023 a las 19:02

Fixed:
- Added new roads to outline the upcoming cities for the 4 corners of the map
- Added new rivers/water with bridges in these 4 corners to add to gameplay elements down the line
- Changed the amount of victory points to 5 instead of 3; there are 2 on each side of the map, and one in the middle for a total of 5
- Repositioned some of the hills to better allow pathfinding
- Some extra terrain work
- Allowed some of the roads to fade into each other instead of being full contrast