Company of Heroes 2

Company of Heroes 2

(2 - 8) Beelzebubs Bridges
Zobrazuje se 1–10 z 20 položek
< 1  2 >
Aktualizace: 11. pro. 2023 v 17.13
provedl crazy floor

Fixed the infantry bridges on the left/rightmost sides of the map

Aktualizace: 21. říj. 2023 v 19.44

Fixed:
- Workshop page

Aktualizace: 21. říj. 2023 v 19.26

Reupload

Aktualizace: 21. říj. 2023 v 19.23

Fixed:
- Middle bridge not allowing any units on the bridge
- Removed the purple trees and added dead trees instead
- Added grass (bramble) so the ground isn't as empty as before
- Added some misc. decorations
- Fixed some buildings being orientated incorrectly

Aktualizace: 18. říj. 2023 v 20.45

Fixed:
- Hotfix for aligning the terrain by some of the bridges
- Added some grasses
- Added some watchtowers

Aktualizace: 18. říj. 2023 v 19.49

Fixed:
- The map no longer crashes on exit
- Added some trees, will be testing out a few varieties before settling
- Redid the inner retaining walls

Aktualizace: 15. říj. 2023 v 17.17

Fixed:
- Workshop images

Known bugs:
- Map crashes on exit (likely due to the amount of ambient structures, will attempt to fix with next change)

Aktualizace: 15. říj. 2023 v 17.14

Fixed:
- Buildings facing backwards or the wrong way. The majority of these have been fixed
- Terrain height adjustment for one of the bridges
- Added a retaining wall to the main waterway(s)
- Added some extra decorations

Aktualizace: 14. říj. 2023 v 22.40

Fixed:
- Added all of the buildings to the 4 corners
- Smoothed terrain in the process
- Added population cap of 200
- Removed some lingering buildings that should've been removed before publishing

Aktualizace: 14. říj. 2023 v 19.02

Fixed:
- Added new roads to outline the upcoming cities for the 4 corners of the map
- Added new rivers/water with bridges in these 4 corners to add to gameplay elements down the line
- Changed the amount of victory points to 5 instead of 3; there are 2 on each side of the map, and one in the middle for a total of 5
- Repositioned some of the hills to better allow pathfinding
- Some extra terrain work
- Allowed some of the roads to fade into each other instead of being full contrast