Arma 3
HBQ_SpawnSystem
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Update: Feb 17 @ 3:34am

Update: Feb 17 @ 3:31am

V2.3.7
- New: Flee Condition
- New: Flee Position
- New: Static AI at Targetposition
- New: Reset AI when Player Near
- New: Reset AI when Enemies Discovered
- New: Keep Convoy Coherent option (lead vehicle will adapt speed to wait for slow vehicles)
- Changed: Removed Flee to Secondary Targetposition (was replaced by new Flee options)
- Changed: Removed module as Fleeposition option (was replaced by Fleeposition object)
- Changed: Units that where Attacked will continue Simple Partol after fight.
- Improved: Ignore Enemies function is working more reliable now.
- Improved: Convoymode works much better now.
- Improved: Engage when enemy near from Trooptransports works better now.
- Improved: With Optimized Spawnmethod deactivated Spawns happen now faster.
- Fixed: Artillery with Disabled Autonoumous AI is fixed.
- Fixed: Guard and Patrol is now compatible.

Update: Feb 3 @ 11:48am

V2.3.61
- Fixed: Plane CAS Ai was broken
- Fixed: Trigger Radius did not work after some time.

Update: Feb 3 @ 4:46am

V2.3.61
- Fixed: Plane CAS Ai was broken

Update: Jan 13 @ 11:05pm

v2.3.6
- New: Condition Code to start Spawner without Trigger
- Fixed: Several issues with Vehicle Support
- Fixed: Vehicle Support works now on dedicated Server and Headless Clients
- Fixed: Vehicle Support working with Unstuck
- Fixed: Fuel Consumtion Rate working with Unstuck

Update: Jan 10 @ 7:52am

v.2.3.5
- New: Support Vehicle System: Repair,Fuel,Ammo (Supply other Vehicles in Range automatically)
- New: CAS: Total Missiles Options (Can be Resupplied)
- Improved: various Improvements on the CAS system
- New: Example in Demomission added: In the Southeast of Altis is an Example of the new Support Vehicle System.

Update: Nov 18, 2024 @ 12:26am

v2.3.3
- New: Server Debug

Update: Nov 13, 2024 @ 12:40am

v2.3.2
- Improved: Performance of Combatlanding (Tradeoff: Combatlanding can now only work on Terrain not on Buildings or Ships)
- New: Option for Dynamic Use of Gun attachments (Light,IRLaser)

Update: Nov 11, 2024 @ 2:01am

v2.3.1
- Fixed: Error in Stay NearLeader
- Fixed: Hearing Skill did not work in Multiplayer

Update: Nov 7, 2024 @ 5:41am

v.2.3
- New: New Options for Stay Near Leader (Tight Formation, Loose Formation)
- New: Hearing Distance Feature
- New: InfoSharing Feature
- Improved: Stay Near Leader reworked.