Arma 3
HBQ_SpawnSystem
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Update: Jan 13 @ 11:05pm

v2.3.6
- New: Condition Code to start Spawner without Trigger
- Fixed: Several issues with Vehicle Support
- Fixed: Vehicle Support works now on dedicated Server and Headless Clients
- Fixed: Vehicle Support working with Unstuck
- Fixed: Fuel Consumtion Rate working with Unstuck

Update: Jan 10 @ 7:52am

v.2.3.5
- New: Support Vehicle System: Repair,Fuel,Ammo (Supply other Vehicles in Range automatically)
- New: CAS: Total Missiles Options (Can be Resupplied)
- Improved: various Improvements on the CAS system
- New: Example in Demomission added: In the Southeast of Altis is an Example of the new Support Vehicle System.

Update: Nov 18, 2024 @ 12:26am

v2.3.3
- New: Server Debug

Update: Nov 13, 2024 @ 12:40am

v2.3.2
- Improved: Performance of Combatlanding (Tradeoff: Combatlanding can now only work on Terrain not on Buildings or Ships)
- New: Option for Dynamic Use of Gun attachments (Light,IRLaser)

Update: Nov 11, 2024 @ 2:01am

v2.3.1
- Fixed: Error in Stay NearLeader
- Fixed: Hearing Skill did not work in Multiplayer

Update: Nov 7, 2024 @ 5:41am

v.2.3
- New: New Options for Stay Near Leader (Tight Formation, Loose Formation)
- New: Hearing Distance Feature
- New: InfoSharing Feature
- Improved: Stay Near Leader reworked.

Update: Nov 4, 2024 @ 8:38am

v2.2.9
- Fixed: Error with Stay Near Leader option

Update: Oct 31, 2024 @ 11:20am

v2.2.8
- New: Custom Initcode for Vehicles
- Fixed: Issue with Balancing (Max Friendlies) when no enemies in Zone
- Fixed: Problem with Wavescount sometimes did not work.
- New: Compatibility with KAT.(ACE unconcious option works now with KAT Medical)
- Improved: Code cleanup

Update: Oct 14, 2024 @ 1:31am

Update: Oct 14, 2024 @ 1:19am

v.2.2.7
- Fixed: A potential performance problem with Ambientanimations.
- Fixed: A Problem with Combatlanding and Vcom.