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HBQ is compatible with LAMBS_Danger.fsm (DEV) or just with LAMBS_Danger.fsm?
if (isNil "_SpawnMo>
16:44:43 Error Undefined variable in expression: _checksdelay
16:44:43 File HBQ_SpawnSystem\modules\Spawner\functions\fn_initSpawner.sqf..., line 626
16:44:43 Error in expression <ile { _trgActive == false } do {
sleep (_ChecksDelay / 10);
if (isNil "_SpawnMo>
" log spam in my .rpt, what is the cause of this?
RydHQ_Included pushback Spawnedgroup; publicVariable "RydHQ_Included";
Community Factions Project (CFP)
(CUP) People's Liberation Army [LEGACY]
RHSAFRF
RHSAFRF VDV Spartans of Gostomel
RHSAFRF SOBR National Guard
RHSUSAF
I don't know why when the vehicle respawns, the engine gets damaged immediately even though nobody is attacking them.
to randomize groups more you can set groupsize for example to 4,8. Than the group should have random amount of units between 4 and 8.
if you set groupsize to -1 (default) it will always spawn the groups as they are synced. For better support please consider joining the discord where you can also post images which makes it easier to help.
I dont understand what you mean with spread out across spawnpositions. If you mean each unit should spawn on a different spawnposition you can set groupsize to 1 and use single group option.