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I have a spawner synced to several spawn points, and I want it to delete / despawn units if they aren't within 1000 meters of BLUFOR forces (players and AI). I am also trying to limit the number of groups that spawn to 3 at a time. However, more than that number of groups is spawning at a time, and the units despawn unless close to a player, not just BLUFOR units in general. Is it possible to do what I am asking for?
No. Changes per waypoint are not possible. You can only use code at tagepos to change things when the last waypoint is reaches.
Thank you.
A nitpick for my OCD's sake, is it possible to:
1. Make spawned units keep their ranks as set in the spawn module synced squads?
2. Similar to the last one, but, to keep their insignia (as chosen in Object: Identity in the soldier's attributes)?
I would Regiment to Build an hbq setup for each possible Operation Location and trigger it by your Mission Generator.
Wanted to add, that I got a similar problem with 1 other mod, it is a long range SAM system on HEMMT base. Couldn't. find it in mod manager, but found it in game.
You subscribed to this mod through the "Subscribe" button on the top of this page and on the MODS tab of ArmA 3 Launcher you did not find the mod so you can check the box on the left to load it?
[h1] Problem: [/h1]
1. Mod manager: This specific Mod was not found(Mod searching tool was used).
2. In game: This mod was not found in system category(checked every single folder there 2 times).
3. External download: No external download links were found.
4. Manual download through game files: no[/] download application was found in game files.
[h1] Question to @everyone: [/h1]
Subscribe to the mod ->
Boot ArmA 3 Launcher ->
Go to "MODS" tab (check the left side of the screen) ->
Find the mod (do a search if you have many, although they are in alphabetical order) ->
Check the box on the left to load it ->
Boot ArmA 3...
DONE
Can you integrate Defend option from LAMBS_Danger.fsm (DEV) please?