Arma 3
HBQ_SpawnSystem
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Update: Mar 12 @ 12:34am

V2.3.91
- Fixed: On Dedicated Server sometimes Units would flicker when using Suppression Cover Feature.
- Fixed: Shutup feature did not work very well.
- Fixed: Suppression Cover: Works better on Headless Clients now.

Update: Mar 7 @ 7:10am

V2.3.9
- New: Generate Waypoints option (if disabled the spawnposition is the Targetposition)
- New: Suppression Distance (Suppression Cover Minimum Distance)
- New: Cover Distance
- New: CBA settings for all React to Fire options (Suppression Cover)
- Fixed: Issue with Suppression Cover Time where somtimes Units would jump.
- Fixed: Stay near leader and Suppression Cover is now compatible.
- Improved: Units find better Cover now (Suppression Cover Time)
- Improves: Suppression Cover on area without Cover: Groups forms Line formation more reliable
- Improved: Performance of Forcemove function which is used by Suppression Cover and Stay near Leader
- Changed: Normal Debug shows much less informations now. (you need to enable Detailed Debug in Modules to get more Info now)

Update: Feb 25 @ 9:04am

v.2.3.81
- Changed: Takecover when suppressed was replaced by Suppression-Cover-Time parameter
- Added: CBA setting for Suppression Cover Time
- Fixed: Fixed an Issue which caused Units to jump to another Position sometimes with Suppression Cover
and Stay near Leader option.

Update: Feb 25 @ 7:00am

Update: Feb 25 @ 2:57am

v2.3.8
- New: Take Cover When Suppressed (This makes suppression of enemies much more effective and more realistic.
It also slows down movement when suppressed)
- Improved: Keep Stance is easier to setup now.

Update: Feb 20 @ 1:22am

V2.3.72
- Fixed: Holdfire distance did not work very well
- Changed: Holdfire distance will now be permanent (after 3 Minutes in Fight Holdfire will get activated again)

Update: Feb 19 @ 8:49am

Update: Feb 19 @ 6:09am

Update: Feb 19 @ 1:46am

Update: Feb 18 @ 11:51am

V2.3.71
- Fixed: Coherent Convoy did not work with Optimized Spawnmethod and long group spawn delay
(Optimized Spawnmethod is disabled for Convoyspawns)
- Improved: Stuck Vehicles in Convoy will get unstucked now.
- Improved: Convoyvehicles that stay behind for too long will get excluded from convoy and Return to base.
- Improved: Convoy now has a Collision protection system which prevents cars from crashing into front car.
- Fixed: Convoy and Wavespawn works now
- Fixed: Wavespawn and Singlegroup works now
- Fixed: Forceside and Singlegroup works now