Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Aug 28, 2023 @ 1:29pm

Big Update

- added modern entities for the editor (big thanks to Frank The Tank)
- started adding maps from my CTA mod (editor use only for now)
- fixed .50cal not reloading on abrams

Eventually this mod will get compressed down in size, so just bare with me. I know 40gb is a lot.

Update: Aug 28, 2023 @ 7:55am

- decreased accuracy (hardly noticeable, dont worry)
- updated to new version of GOH

Update: Aug 27, 2023 @ 8:17pm

- changed editor loading screen

Update: Aug 27, 2023 @ 3:11pm

- added new background
- added new background music (old mw2 main menu theme)
- added new loading screen music/sound (bf3 sounds)

Update: Aug 27, 2023 @ 9:24am

- lowered time it takes for enemy to spawn in waves in conquest to 2-3 mins (was 3-5)
- increased the amount of units a wave can send in conquest to 3-5 (was 1-3)

Update: Aug 26, 2023 @ 1:21pm

- fixed helis not being spotted

Update: Aug 26, 2023 @ 12:09pm

- balanced out conquest a bit, and reduced MP and CP for enemies (this still may be to high, will need feedback)
- enemies will now wait 2-4 minutes before spawning units when defending (player's attacking missions)
- fixed autocannons not having any pen power after a short distance
- attempted fix for wrong defenders spawning #2
- possible fix for helis not being spotted

Update: Aug 25, 2023 @ 8:30am

- polished up conquest some more (fixed some more spawn issues)

Update: Aug 24, 2023 @ 7:36pm

Polished up the MP/Conquest BOTs some more

- reworked spawn priorities for vehicles
- reworked spawn priorities for infantry
- reworked CP amount for bots
- reworked MP amount for bots
- reworked MP charge multipliers for bots

- fixed bug that spawns in 2005 units on day 1

Update: Aug 23, 2023 @ 7:12pm

- enhanced AI's hearing abilitys significantly

This update is gonna make some people whine, and make some people love the mod more.

AI will now hear gun shots up to 800m away (was only 100m before??) This will expose the unit hidden in FOW for a certain (short) time period, per gun shot. This will also allow your units to engage at units hidden in fow if they open fire first, which will allow your units to open fire back at the enemy. So no more hidden units firing at you. If they shoot, they will be exposed. AI will know where they are (by "hearing" the gunshots) even if they are not in targeting range, and will start planning a way to get in range, and attack the "heard" units instead of going for the flag. This changes the AI's behavior significantly.

Everything else in the mod is almost scaled to real life values, so why not do the same to hearing? Imo, the new hearing really brings out the best of the ranges for both vehicles, and infantry.

And before you whine about being spotted to far away now, use your noggin. Dont fire your weapons until your units are in a good position to take on the fight. Once you open fire, all hell is gonna break loose and you will expose your position to whatever the enemy might have. So just be ready.

This update also seems to fix the lazy AI engagements up close. Having the extra hearing really makes the AI think more. So yes, the AI just got a lot harder/smarter.

Nevertheless, I wanna hear some feedback on what you guys think, thank you.