Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Nov 20, 2023 @ 10:11pm

- tweaked LOD a bit

Update: Nov 20, 2023 @ 9:50pm

- fixed maps that were crashing in conquest
- removed modified lod setting, and now use GOH's

Update: Nov 20, 2023 @ 6:35pm

- fixed crash upon activation, and updated to the newest version of the game

Update: Nov 19, 2023 @ 10:49pm

- quick patch for new 50 cal not working properly
- localization fixes

Update: Nov 19, 2023 @ 8:41pm

QOL Update

Added ammo hitboxes to the following vehicles (all of these vehicles will now cook off if you know where to hit)

- bmp2
- bmp2m
- bmp3
- btr80
- btr82
- btr90
- brdm2
- brdm2 konkurs
- wiesel aa
- wiesel tow
- m60a3
- boxer (30mm)
- gepard
- m2a1 bradley
- m2a3 bradley
- lav25

- lowered accuracy for AI foot soldiers a little more
- fixed 1985 ranger marksman ammo
- replaced the old m2 browning with the m2hb model
- removed the "double ammo box" on all tanks that had this issue with the 50 cal

Update: Nov 17, 2023 @ 6:04pm

- small sound adjustments for engine sounds
- reduced accuracy a bit more at distance for humans

Update: Nov 16, 2023 @ 7:04am

- fixed all semi auto snipers
- reworked some more conquest maps
- fixed operation citadel maps not appearing
- lowered max speed a bit for some vehicles

Update: Nov 15, 2023 @ 6:42pm

- fixed AI using ATGMs (AI will basically almost never miss now, so watch out)
- increased range on ATGMs to 1000m to match MBTs range
- reworked LOD, and optimized the mod significantly
- reworked a bunch of sounds like vehicle interior, walking/running, breathe/voices ect


Watch out for enemy ATGMs, they are quite deadly now. Same goes for friendly AI too though. I reworked atgms completely, and now have 0 gravity. Before, they had x3.5 gravity and the AI would fight this and miss almost every shot. AI will also not shoot atgms unless there is a clear and clean shot, they shouldn't waste as much ammo now.

Update: Nov 14, 2023 @ 9:39am

- added Chakal's "Operation Citadel" map to the Russia region in Conquest
- added Chakal's "July 1943 (winter)" map to the Russia region in Conquest (renamed it "Kursk (Winter)")
- reworked Thundering Fields, Trench Warfare, France, Berlin, and NYC maps in Conquest

- reworked some of the difficulty settings to balance things out a bit more (not a huge difference)
- increased enemy spawn time for attacking missions, and lowered it for defense missions

Huge shoutout to Chakal16 for letting us use his maps! :thumbsup: :thumbsup:

Update: Nov 12, 2023 @ 11:54am

- fixed a few wierd sound bugs
- added EMD's "Normandy" 4v4 map to battle zones mode (will soon be added to conquest)
- removed any remaining AT grenades other breeds might've carried