Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
Showing 521-530 of 578 entries
< 1 ... 51  52  53  54  55 ... 58 >
Update: Aug 25, 2023 @ 8:30am

- polished up conquest some more (fixed some more spawn issues)

Update: Aug 24, 2023 @ 7:36pm

Polished up the MP/Conquest BOTs some more

- reworked spawn priorities for vehicles
- reworked spawn priorities for infantry
- reworked CP amount for bots
- reworked MP amount for bots
- reworked MP charge multipliers for bots

- fixed bug that spawns in 2005 units on day 1

Update: Aug 23, 2023 @ 7:12pm

- enhanced AI's hearing abilitys significantly

This update is gonna make some people whine, and make some people love the mod more.

AI will now hear gun shots up to 800m away (was only 100m before??) This will expose the unit hidden in FOW for a certain (short) time period, per gun shot. This will also allow your units to engage at units hidden in fow if they open fire first, which will allow your units to open fire back at the enemy. So no more hidden units firing at you. If they shoot, they will be exposed. AI will know where they are (by "hearing" the gunshots) even if they are not in targeting range, and will start planning a way to get in range, and attack the "heard" units instead of going for the flag. This changes the AI's behavior significantly.

Everything else in the mod is almost scaled to real life values, so why not do the same to hearing? Imo, the new hearing really brings out the best of the ranges for both vehicles, and infantry.

And before you whine about being spotted to far away now, use your noggin. Dont fire your weapons until your units are in a good position to take on the fight. Once you open fire, all hell is gonna break loose and you will expose your position to whatever the enemy might have. So just be ready.

This update also seems to fix the lazy AI engagements up close. Having the extra hearing really makes the AI think more. So yes, the AI just got a lot harder/smarter.

Nevertheless, I wanna hear some feedback on what you guys think, thank you.

Update: Aug 23, 2023 @ 9:14am

- fixed mi17 crew amount

Update: Aug 23, 2023 @ 8:25am

- fixed smoke launchers for btr82a
- fixed smoke launchers for t90a
- fixed smoke launchers for t72b
- fixed armor on both bradley variants (can now be destroyed)

Update: Aug 22, 2023 @ 8:45am

- fixed some more conquest bugs
- removed AT squad from conscripts (early)
- added btr60pa to conquest

Update: Aug 22, 2023 @ 6:39am

- fixed abrams sep tusk model

Update: Aug 21, 2023 @ 7:13pm

- fixed defense levels in conquest (had 1985 mixed up with 2005)

So, defense level 1 will now be 1985, level 2 1995, and level 3 2005.

Update: Aug 21, 2023 @ 11:14am

- tweaked bot priority for conquest/skirmish modes,

--- INF 100% Priority
--- Wheeled/Light Vehicles 90% Priority
--- Light Armored Vehicles 80% Priority
--- Medium/Heavy Vehicles 70% Priority

- fixed sniper rifle damage "per distance" value

Update: Aug 20, 2023 @ 9:02pm

- improved some textures
- added pickaxes to usa engineers