Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Oct 20, 2024 @ 8:53pm

- added "stealth" to bushes for infantry (thanks King Of Wei)

Update: Oct 19, 2024 @ 8:16pm

- added 1200 rounds of 30mm to the apache
- increased BOTs radius to spread soldiers out when defending to 50m apart (was 30m)
- added 2 crewmen for tankmen in conquest
- added 2 crewmen for pilots in conquest


After doing some testing, USER ai does indeed come with cool perks. For example,

- they fire on the move
- find cover after being shot at much faster
- smoother thinking and better animations

Now the bad news is, this is what is causing the conquest menu crash So from now on, DO NOT click on the soldier itself, the weapon hes holding however you CAN click on.

Update: Oct 19, 2024 @ 8:05pm

ignore*

Update: Oct 18, 2024 @ 5:07pm

- fixed the late russian spetznaz humanskins

Update: Oct 18, 2024 @ 12:21pm

- removed all officers from all factions (goh devs broke them, couldnt figure out how to fix them)

Update: Oct 17, 2024 @ 7:18pm

- fixed us rangers crash in conquest

Update: Oct 16, 2024 @ 8:23pm

- updated AI status to "USER" instead of "AI" (I cant tell if this helped with behavior or not)
- increased AI's human move radius to 30 meters (was 7)

- scaled "human" vision down around 25-30% (all humans have around 100 meters of vision now)
- reworked fov's for recon/telescope visions
- reworked vision range for recon/telescopes
- reworked vision range for spotters (more narrow and further distance than human vision, making spotters useful now)

Update: Oct 16, 2024 @ 4:59pm

- added "firing_range" to the editor
- added "test_range" to "F6" environments in editor for firing range

This is editor only for the time being, Murasaki is working on a SP mission version to play around with.

Update: Oct 16, 2024 @ 4:50pm

- see above

Update: Oct 15, 2024 @ 4:00pm

- updated mod to the next game version (the MOD requires OPEN BETA to work now until the game is updated to next version)

- fixed "mid" falls platoon crashing in conquest

- gave falls grenadier "medic" abilities
- gave rangers grenadier "medic" abilities
- gave vdv squad leaders "medic" abilities
- gave all special forces/spetznaz soldiers "medic" abilities

- gave all spetznaz/vdv/guards/regular squad leaders "grenade launchers"
- gave all grenade launchers "smoke" ammo (5 he/5 smoke)

- increased and equalized the amount of antitank units for squad/section/platoons (1/2/3) that have anti tank infantry

- increased master mechanic repair speed
- lowered grenade launcher gravity (was to high and not reaching max range)