Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Dec 11, 2024 @ 7:55pm

- soldiers will now space out 10m apart when moving as a unit

- russian "guards" are now vet lvl4
- russian "regulars" are now above the "guards" in the research tree, and obtainable first
- increased MP cost for russian "guards" (because of the changes above)

- fixed leopard 1a4 top gun bug
- removed leopard 2a0 thermal abilities, replaced with NV
- leopard 2a0 now has unmanned top gun (2a4 does not)
- adjusted the mg3-weapon holder gap on leopard 2a0/2a4 models
- fixed all "muffled" sounds being used in the wrong cameras for vehicle 1st person view

Update: Dec 9, 2024 @ 7:13pm

- increased tracer LOD scale (you can now see your ATGMs for the whole length of the map)
- fixed t90m sound bug when outside hatch

Update: Dec 9, 2024 @ 6:08pm

- added autocannon interior gun sounds
- added coax interior gun sounds
- added "enclosed vehicle" sound dampener to "inside" camera views

- lowered m249 to correct rpm (850)
- lowered m249 m145 to correct rpm (850)
- lowered m249 holo to correct rpm (950)

Update: Dec 8, 2024 @ 4:40pm

- fixed drone spawn ins, and made them spawn by themselves now
- dropped drone CP to "0"

- fixed luchs crash
- fixed tpz1a6 crash
- fixed german mortars not targeting things
- fixed russian mortars not targeting things
- fixed "vet" russian tanks not spawning with crew

Update: Dec 7, 2024 @ 6:34pm

- added a new "DCT Javelin" special forces operator to the "javelin squad". There is now 1 "top-down" operator and 1 "direct" operator.
- reworked "top-down" mode for javelin (40 m/s | 762mm penetration) this mode's muzzle velocity had to be slowed wayy down in order to get a good "top-down" angle. Its slow, but works pretty good now.
- added "direct mode" javelin (430 m/s | 762mm penetration) this mode fires the missile out straight like an atgm
- made "relaxation time" for javelin 15 seconds
- made "fire rate" and "burst rate" for javelin 15 seconds
- removed "reload" animation for javelin so the AI can stay locked on to target better

Minimum Range
top down - 250-300 meters (depends on how high or low the unit is firing from)
direct - 50-100 meters (the missile comes out at a slight angle, so aim low if your close)

"DCT" = Direct
"TD" = Top Down

Update: Dec 6, 2024 @ 7:38pm

- improved autocannon distant sounds
- improved 25mm autocannon close sounds
- improved 30mm autocannon sounds
- improved lmg/mmg distant sounds a little

- fixed javelin 1st person view
- gave javelin 2.5km range
- javelin now shoots "top down" on enemys up to 800m (straightens out after this range)

Update: Dec 5, 2024 @ 6:34pm

- adjusted helicopter vision (there were some strange targeting bugs here)
- corrected drone squads in conquest (i think)
- fixed missing textures on some dead map vehicles

Update: Dec 4, 2024 @ 6:02pm

- upscaled HE/HEAT/HESH explosion effects (damage hasnt been changed)
- completely reworked the AI's targeting abilities, and tried to fix any issues with AI not targeting things correctly
- increased all atgm "minumum firing range" to 100m
- made all "atgm" missiles shoot out at a slight upwards angle (im hoping this fixes the AI always shooting the ground)


There may still be a couple targeting bugs, so if you encounter any, please post in the bugs channel.

Update: Dec 1, 2024 @ 12:24pm

- optimized and compressed the entire mod (cut about 10gb off of MC)
- added more missing exhaust smoke FX to vehicles
- fixed a LOT of localization errors

Update: Nov 29, 2024 @ 7:42pm

- gave all vehicles the correct exhaust smoke
- the "M1 Abrams" is now the "IPM1" (i need to find a better "m1" model, the current one is technically an "ipm1")