Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Modern Conflict
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Update: Dec 27, 2024 @ 7:09pm

- changed time periods to 1995 (early) 2005 (mid) 2015+ (late)
- reworked/added all 2005 skins
- added 2015+ skins

- redesigned acog dds sight
- added g36 style dds sight
- added m145 dds sight
- added pso 4x dds sight
- added pso 1x dds sight
- adjusted 3rd pseron camera, moved it back some
- made all 1x optics true to 1x zoom (these were 1.5)

- increased "defense" day prep time to 6-7 minutes (same as attacking days)

Removing "1985" obviously resulted in some vehicle and weapon losses, however I plan on keeping everything in the editor if you wish to use them still.

There may be bugs still, so please report if you get a crash. Enjoy!

Update: Dec 21, 2024 @ 7:51pm

- fixed atgms not firing at targets
- cleaned up the CP rework errors i missed
- fixed siberia conquest 3rd party faction
- fixed missing capture points on Glubokaya conquest map
- fixed tow gunner on early humvee tow

Update: Dec 21, 2024 @ 11:39am

- re-worked all MP unit CP values (lowered all of them to the same values as conquest)
- updated (late) us marines helmet to "FAST" style
- updated (late) german fallschirmjaeger helmet and gear
- all (late) ammo carrying soldiers now have the ammo directly on them in their inventory (the new skins dont allow backpacks to be attached)

Update: Dec 20, 2024 @ 8:02pm

- removed all sunglasses from the new humanskins (they were bugged and not in the correct spot)

Update: Dec 20, 2024 @ 7:32pm

- updated all (late) usa humanskins
- updated (late) ruf tankman/pilot/conscript humanskins
- updated all (late) ger humanskins

The new skins are from the original Call To Arms game. HUGE shoutout to @Jesusislord for helping me out with these and porting them over. They are a huge improvement from what we had before. Thank you!

Update: Dec 19, 2024 @ 5:20pm

- updated to work with current GOH build

Update: Dec 16, 2024 @ 7:24pm

- fixed late russian spetznaz having wrong ammo
- updated siberia conquest mission

Update: Dec 16, 2024 @ 7:12pm

- added "M939 Engineer Truck" (usa)
- added "Ural Engineer Truck" (ruf)
- added "MAN Engineer Truck" (ger)

These trucks are loaded up with everything the vanilla engineer trucks have to offer, so yes you can place mines down now.

- added "MT-LB (PKM)" (ruf)
- added "MT-LB (NSVT)" (ruf)
- added "BTR-70 (KPVT)" (ruf)

- added "LAV-AD" (usa)
- added "LAV-AT" (usa)

- added "Wiesel Mk.20" (ger)

Update: Dec 12, 2024 @ 6:30pm

- improved the delay between spawn ins for 3rd party (so they dont spawn in other units)
- removed all 3rd party helos from the siberia conquest map

Update: Dec 11, 2024 @ 7:55pm

- soldiers will now space out 10m apart when moving as a unit

- russian "guards" are now vet lvl4
- russian "regulars" are now above the "guards" in the research tree, and obtainable first
- increased MP cost for russian "guards" (because of the changes above)

- fixed leopard 1a4 top gun bug
- removed leopard 2a0 thermal abilities, replaced with NV
- leopard 2a0 now has unmanned top gun (2a4 does not)
- adjusted the mg3-weapon holder gap on leopard 2a0/2a4 models
- fixed all "muffled" sounds being used in the wrong cameras for vehicle 1st person view