tModLoader

tModLoader

Spirit Classic
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Update: May 31, 2023 @ 8:25pm

Version 1.4.4.5 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Hopefully fixed Glade Wraith not spawning correctly from destroyed Bone Altars in multiplayer
- Clubs now direct themselves toward the player's cursor direction
- Prevented clubs from being able to hit enemies through solid tiles
- Jade Daos, Blades of Chaos, Sanguine Flayer, and Clubs now scale correctly with melee speed bonuses
- Fixed Vinewrath Bane death event message causing an error in multiplayer
- Fixed Astral Map cooldown inconsistency
- Fixed downedBoss bools being reset in a dumb way
- Fixed SurfaceWaterModifications gravity flip bug
- Fixed Rylehian not respawning if you die on wave 5 of the Tide
- Fixed Darkfeather Mage not dropping anything in multiplayer
- Buffed Kelp Hook
- Made Kelp Hook usable when grappled, functions as a normal hook now
- Completely changed the Hookbat's AI, doesn't clip through tiles now and is more aggressive
- Fixed really weird dash speedcap code that existed for some reason?
- Nerfed Chitin armor dash, is now slightly better than Tabi
- Nerfed Phase dash, movement buff unaffected
- Fixed several scripted chat messages not being broadcasted correctly on servers
- Fixed Moon Jelly Wizard vanishing when using its teleport move in multiplayer
- Corrected glowmask positions for various Dusking item drops
- Fixed Infernal Pact causing an error when attempting to draw its glowmask
- Chest Zombie's chest pickup now uses Player.QuickSpawnItem instead of Item.NewItem to create drops
- Fixed Vulture Mantriarch vanishing shortly after being aggroed in multiplayer

Update: May 30, 2023 @ 9:00pm

Version 1.4.4.4 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Hopefully fixed Scarabeus occasionally vanishing in multiplayer
- Slightly reduced the frequency of Scarabeus' roars when digging
- Fixed Hyperspace Bust dropping its associated item when interacted with in multiplayer
- Fixed various summons creating errors when attempting to sync targets in multiplayer, including those of Old Cross, Rogue's Crest, and more
- Fixed several projectiles referencing unsafe effects on servers
- Fixed Scarabeus' "wing sound ambience" continuing to play after the boss has been defeated in multiplayer
- Scarabeus now creates gores on death
- Fixed Starplate Voyager not dropping loot or creating gores in multiplayer
- Fixed Creepy Crawlies quest bad description
- Added text to Avian Island sign
- Fixed Shiverbark Flag animation error
- Made Driftwood Block function like a normal block item
- Fixed Blossom Hound not using a jump frame
- Fixed Blossom Hound playing a star sound when dashing
- Made the Zombies... Why Zombies quest spawn Dr. Bones only in Jungle
- Made Cleft Horn work with melee projectiles
- Made Old Cross skeleton minions not cut tiles, reduced death sound volume
- Made Snow Monger drop 15 gold
- Fixed Snow Monger drop stuff properly
- Prevented several biome visual effects from loading on servers
- Fixed Lightspire light values being hundreds of times larger than they should be

Update: May 30, 2023 @ 2:51pm

Version 1.4.4.3 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Fixed Fairy Whistle being a lucrative selling item
- Made sure all gores are not spawned on servers
- Made G-TEK Turret, Haunted Tome, Stactus use HitEffect instead of OnKill for gores
- Fixed poor Cursebreaker spritebatch sampling mode
- Fixed Captain's Cap not showing hat hair
- Fixed Club projectile's poor offset on slopes
- Fixed a ton of critters not being considered critters
- Moved Mechromancer after Goblin Army in Boss Checklist
- Moved Jinxbow down a little, made it rotate less
- Fixed Astral Adventurer nonsense even more
- Hid Ice Bolt from bestiary
- Moon Jelly Wizard, Blubby, Occultist, and Spirit's Zombie variants now animate in the bestiary
- Changed capitalization of Eye of the Inferno, Cloak of Healing, Mark of Zeus, Stone of Spirits Past, and Flask of Gore names
- Fixed minor framing errors on Occultist's sprite
- Prevented any of Starplate Voyager's components (except the head) from appearing in the bestiary
- Fixed Cyberflies not spawning even under the correct conditions
- Fixed Hyperspace biome shaders not appearing
- Prevented Cystal Shield health tooltip from appearing
- Undead Scientist now uses more appropriate sound effects
- Undead Scientist no longer attacks when jumping
- Hopefully fixed Glade Wraith not syncing properly
- Fixed NPCQuestQueue queue being consumed on autosave, losing quests
- Improved draw effect positions for Stargazer Slime, Snaptrapper, Crystal Drifter, Yuurei, Gluttonous Devourer, Hookbat, Mechromancer, Valkyrie, and Fallen Angel
- Added bottled water to Zephyr and Soaring potion recipes
- Fixed Snaptrapper using incorrect animations
- Hopefully fixed Clubs not appearing when used by other clients in multiplayer
- Gave Chest zombie a more appropriate dash sound
- Gave Gluttonous Devourer a dash sound
- Fixed Spirit NPCs not assuming their happiness dialogue immediately after rescuing them
- Fixed Bismite Cutter's swing animation dealing damage
- Updated Discord link in description
- Significantly reduced Stardancer spawn rate post-Skeletron
- Made Stardancer body, tails not take up NPC slots

Update: May 29, 2023 @ 5:36pm

Version 1.4.4.2 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Made Avian Islands not spawn near world spawn
- Fixed description having zero-width nonsense characters
- Slightly adjusted spawn positions of Avian Islands
- Modified but did not fix pot breaking sounds when generating Sepulchres
- Fixed Avian Islands sometimes having their eggs break
- Made Cavern Crawlers play a swing sound instead of a star sound when changing states
- Fixed server loading issues with Bone Harpy gores, MyPlayer visual effects
- Fixed Starpowder tooltip mispell
- Fixed Hanging Cloudstalk, Hanging Sun in a Pot, Hanging Soulbloom requiring a Hanging Bezier
- Fixed mispelling in Heart to the Cause quest description
- Fixed literally all enemies with gores spawning gores on servers
- Disabled Quest debug tool
- Made most furniture items (all those in SpiritMod/Items/Placeable/Furniture) need only 1 research
- Fixed Astralite not having a name on the map (which broke ore finder)
- Made all banners need only 1 research
- Fixed Fallen Angel not attacking
- Fixed Astral Adventurer flamethrower dust thing being flipped and unrotated
- Reduced Sepulchre spawn rates (21 -> 17 per small world)
- Made Gem Stashes not spawn above the surface (lol)
- Made Sunken Surfaces not spawn in desert
- Updated Shockhopper and Scarab critter gores
- Ethereal Butterfly minions should no longer attach to the player in places where they are unable to target enemies
- Improved trail draw positions for Beholder and Snow Monger
- Improved glow draw position for Luminous Prowler
- Added padding to Enchanter's sprite
- Fixed Undead Warlock firing too many projectiles in its first shot
- Fixed Falling Asteroid causing errors when colliding with Ice Rod blocks
- Added an attack sound for Bottom Feeder
- Fixed Boss Checklist boss progression order
Haunted Tome is now at 0.9
Infernon is now at 7.5
Dusking is now 11.4

Update: May 29, 2023 @ 10:24am

Version 1.4.4.1 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
Check the following Google Docs link for the full 1.4.4.1 changelogs!

https://docs.google.com/document/d/11KD3dMwo2KdsLg-qYRPIW6BlxSsIf7IZCuDOQDIyCPA/edit

Update: May 29, 2023 @ 10:14am

Version 1.4.4 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/