tModLoader

tModLoader

Spirit Classic
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Update: Jun 22, 2023 @ 12:26pm

Version 1.4.4.15 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Fixed several tall grasses persisting after their associated block has been removed
- Gave Ancient Marble Chunk and Enchanted Granite Chunk tiles a metal detector value
- Prevented Several Briar enemies from being able to spawn during events or in towns
- Reduced the amount of unecessary packets being sent in multiplayer while Scarabeus is in second phase
- Slot Machine now uses a glowmask
- Corrosive Brick is now craftable in quantities of 25 using 1 Vial of Venom and 5 Stone Blocks at a Heavy Workbench
- Removed Corrosive Acid
- Vulture Matriarch now appears on the lifeform analyzer

Update: Jun 22, 2023 @ 12:18pm

Version 1.4.4.14 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Fixed G-TEK Turret always creating gores when struck
- Fixed Blaster and Heartstrike hitscan projectile damage not updating on the DPS Meter
- Greatly reduced Furnace Maw, Wrathful Soul, and Gluttonous Devourer spawn rates
- Added a music box for the Underground Briar
- Restricted Interstellar Shield Core projectile maximum scale
- Tim's Scroll can no longer inflict hardmode debuffs
- Slightly nerfed wooden club (min damage (12 > 10) and max damage (40 > 35)
- Rearranged all the stats of the late pre-hardmode clubs slightly
- Increased default boon rate
- Prevented Ancient Apostle, Hookbat, Valkyrie, and the majority of Spirit biome enemies from spawning while the player is either in front of player-placed walls or in a town
- Updated spawn conditions for several Spirit biome enemies
- Fixed Spirit Rune only detonating to the right
- Fixed Eleutherios providing a passive 100% increase in damage
- Fixed Jellynaut's Bubble projectiles not firing at the wearer's cursor in multiplayer
- Fixed Jellynaut's Bubble projectiles dealing damage to allied players in multiplayer
- Jellynaut's Bubble projectiles now scale off the wearer's weapon damage
- Jellynaut's Bubble projectiles now linger for a shorter time after the associated set bonus is no longer satisfied
- Prevented Stymphalian Bat pairs from spawning inside tiles
- Sulfur Deposits and G-TEK Components now pick a random variant every time they're dropped in the world
- Fixed miniboss death jingles not playing in multiplayer
- Fixed Occultist displaying two death messages in multiplayer
- Iridescent Scales and Deep Cascade Shards now pick a random variant every time they're dropped in the world
- Adjusted Iridescent Scale sprite dimensions
- Reduced Spore Wheezer and Mycelial Botanist spawn rates
- Reduced Glow Toad tongue damage curve for higher difficulties
- Fixed Tiny Lunazoa creating a useless projectile on use
- Gave Ancient Marble Chunk a sell value
- Updated Headsplitter's swing visuals and reworked its alternate function
- Tweaked Enchanted Leaf visuals
- Allowed several tiles to be affected by the Gravedigger's Shovel
- Spirit Sand now suffocates players and can be swam through by Sandsharks
- Tweaked Bone Altar dust composition when struck
- Made all Main.player[Main.myPlayer] references use Main.LocalPlayer
- Made Sepulchre generation show progress as it runs
- Fixed most sound during worldgen
- Fixed StackOverflow caused by some bad Sepulchre worldgen when a Spirit world is loaded without Spirit
- Made MJW Trophy, Bottomless Ale, Scarab Idol, the rest of the paintings, Candy Bag, Pureglow, Seafoam Hairdye, and Driftwood pieces need only 1 research
- Made Glade Wreath need only 3 researches

Update: Jun 15, 2023 @ 1:04pm

Version 1.4.4.13 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Fixed Mad Hatter banner issue
- Reduced how much noise happens in worldgen
- Made ALL tiles with a break sound do it with a position
- Fixed Botanist highlight issue
- Made Slot Machine UI draw properly on !=100% zoom
- Fixed Astral Map applying an incorrect cooldown time in expert mode
- Spirit zombie variants now give and are affected by zombie banners
- Fixed Lunazoa Staff using an inconsistent number of minion slots
- Corrected Glow Toad tongue projectile offset
- Glade Wraith now chases players through walls
- Fixed Cartographer's Map being able to reveal the map outside of the world border
- Fixed outdated High-Grav Boots description
- Made Bismite ore merge with everything
- Added Bismite Caverns micropass, replacing old Bismite Caverns from before the 1.4 port
- Fixed Carrion projectiles not dealing damage for non-host clients in multiplayer
- Streamlined Arachmaton AI and changed visuals slightly
- Added Arachmaton attack sounds
- Fixed Toucane, Soul Dagger, and Pigron Staff minions being unaffected by Critter Shampoo
- Fixed Snowmonger Relic dropping the wrong item

Update: Jun 11, 2023 @ 8:30pm

Version 1.4.4.12 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Improved Boulder Behemoth glow
- Fixed Stactus gore spam
- Fixed Ancient Tome needing to spawn only in the underground layer but also aboveground
- Disabled Forsaken Relics (good riddance)
- Made all quests which have their rewards obtained already be sorted into Completed quests
- Removed Packing Crate NPC, made Packing Crate item a FloatingItem
- Slightly increased rate of FloatingItems
- Slightly decreased chance for natural Jelly Deluges
- Significantly decrease spawn rate of Jelly Deluge enemies when in another natural invasion (Frost/Pumpkin Moon, Blood Moon)
- Fixed Accursed Arrow being unaffected by Archery Potion and Magic Quiver speed bonuses
- Fixed Accursed Arrow not being considered an arrow when gaining charges for Heartstrike
- Fixed inaccurate Thornshot tooltip
- Fixed Glyph glowmasks drawing 2 pixels lower than they should
- Fixed Valkyrie Spirit Spear not dealing damage for non-host clients in multiplayer
- Fixed Jellynaut's Bubble set bonus not working for non-host clients in multiplayer
- Fixed Duskfeather Dagger harmful desync in multiplayer
- Fixed Festerfly using a bestiary info provider for pesterflies (???)
- Made Slot Machine lever hitbox much, much larger
- Fixed Atlas's arms playing Boss 1 as Atlas leaves to despawn
- Fixed Pirate Loot Crate not having "Right click to open" in the tooltip
- Replaced all "Right click to open" references in the mod with {$CommonItemTooltip.RightClickToOpen}
- Made Orichalcum Staff autoreuse, slightly nerfed use time
- Added myPlayer == owner check to interstitial Orichalcum Staff projectile
- Completely rewrote Orichalcum Staff, homes much better, faster and more accurately
- Made Small, Large Hydrothermal Vents and Glowing Plants, Skull on a Stick, need only 1 research
- Removed some nonsense Atlas dust code that didn't work, and if it did work, it would work even worse
- Fixed Atlas dust spam issue in multiplayer
- Fixed some Music Display compatibility errors
- Fixed Unstable Conduit worm crash
- Fixed Engineering Rod sentry firing at invalid targets
- Fixed mounts not using dyes in the mount slot
- Fixed Apostle armor being unable to provide a set bonus
- Centered Stardancer's "pulse" draw effect
- Fixed Atlas Jr. sometimes assuming strange visuals when dyed
- Fixed Lunazoa orbiters vanishing early in some instances

Update: Jun 10, 2023 @ 5:34pm

Version 1.4.4.11 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Improved Boulder Behemoth glow
- Fixed Stactus gore spam
- Fixed Ancient Tome needing to spawn only in the underground layer but also aboveground
- Disabled Forsaken Relics (good riddance)
- Made all quests which have their rewards obtained already be sorted into Completed quests
- Removed Packing Crate NPC, made Packing Crate item a FloatingItem
- Slightly increased rate of FloatingItems
- Slightly decreased chance for natural Jelly Deluges
- Significantly decrease spawn rate of Jelly Deluge enemies when in another natural invasion (Frost/Pumpkin Moon, Blood Moon)
- Removed acquiring shadowbreak wand from the breaking and entering quest
- Nerfed Talon's Fury (damage 25 > 21)
- Reverted diamond ace buff to 20% damage
- Changed talon's fury tooltip to reflect homing ability
- Fixed innacurate Frigid Javelin tooltip
- High Gravity Boots no longer provide fall damage immunity
- Removed a misleading line from frigid gloves tooltip, since they don't currently cause melee weapons to inflict frostburn
- Fixed Lady Luck's bullet shells not appearing for other clients in multiplayer
- Fixed Harvester use sounds not playing for other clients in multiplayer
- Fixed boss death sounds not playing in multiplayer
- Fixed Vinewrath Bane not creating gores on phase transition in multiplayer
- Removed pixelated prim trail debug text

Update: Jun 9, 2023 @ 5:35pm

Version 1.4.4.10 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Fixed Golden Caviar not providing major improvements to all stats despite its tooltip
- Fixed Netherbane being unable to spawn
- Fixed Gambler chests occasionally despawning in multiplayer
- Fixed Frost Legion music not playing under most circumstances
- Fixed Princess happiness quotes being bad
- Made Rail-gun, Ambergris, Starplate Beacon, Coiled Energizer, Fish Lure, Coral Catcher, all treasure bags, all paintings, all wall scrolls, map scrolls need only 1 research
- Made Noxophyll, Ardorfish need only 3 researches
- Made all bars in the mod, Cloudstalk & Soulbloom seeds need 25 reseaches
- Fixed Fish Lure being called "Bar" on the map
- Made all critters (those with item.makeNPC > 0 && NPCID.Sets.CountAsCritter[item.makeNPC]) need 5 researches
- Fixed Reef Wrath projectiles not being properly affected by damage and knockback bonuses
- Hopefully fixed Reef Wrath, Sorcerer Wand, and Shadowbreak Wand not dealing damage when used by non-host clients in multiplayer
- Hopefully fixed Lunazoa Staff minion not picking owners correctly in multiplayer
- Hopefully fixed Brilliant Harvester not giving special item drops in multiplayer
- Tweaked club netcode and organization
- Increased priority for Meteorite and Spider Nest scenes
- Fixed Bloater spawning during the Eclipse
- Made Glowflowers only need 1 research
- Fixed projectile primtrails being offset when zoomed in
- Fixed nonsense high Spectre Knife sell price (30 gold per -> 3 silver per)
- Fixed prims not being drawn when gravity is flipped
- Fixed Cryolite aura spamming splash noise in water
- Fixed Cryolite aura cutting tiles
- Re-enabled Stargloop system, fixed Void Quill
- Fixed Astral Amalgam, Interstellar Shield Core bad spriteBatch.Begin parameters
- Hopefully caught Spirit Biome caught crash
- Actually finished Slot Machine loot table
- Sped up Slot Machine, made it affected by luck, made UI consistently init properly
- Rigged Slot Machine in the player's favour (1/100 chance to rig jackpot)
- Fixed QuestGlobalNPC QuestPoolData short-circuit
- Removed erroneous duplicate SlayerQuestDrBones pool edit
- Fixed Zoologist saying quote when transformed but again
- Added short FAQ
- Added system that should circumvent rewards being infinitely re-obtainable
- Fixed woefully out of date Census Adventurer text
- Fixed Seraph's Strike being able to deal damage from an excessive distance under some circumstances

Update: Jun 6, 2023 @ 10:33pm

Version 1.4.4.9 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Fixed all NPCs being invisible

Update: Jun 6, 2023 @ 8:54pm

Version 1.4.4.8 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Updated Forsaken Relics to force Bloodstained Chest to spawn when active
- Made both fuses, Vinewrath pet, Dynasty fan, map pins, sunken treasure, slot machines need only 1 research
- Fixed absolute nonsense Cystal/Winter's Wake issue
- Made Packing Crate not count as a critter
- Fixed Notes on Blossmoons not working
- Fixed Grisly Science Experiment using Tissue Samples instead of Vertebrae
- Added Princess quotes for every town NPC
- Reorganized localization for future use in 1.4.4
- Fixed Infernon's second phase not beginning in multiplayer
- Fixed Infernus Skull's homing projectiles not syncing targets correctly in multiplayer
- Fixed Spirit Palm Tree oasis top textures being drawn incorrectly
- Allowed Spirit music boxes to be equipped in vanity slots
- Fixed Pirate Chest remaining locked after using a key in multiplayer
- Adjusted drop rates of possessed hammer (1/100 > 1/50), sea snail venom (1/3 > 1/2), ukulele (1/200 > 1/12) and more
- Bone club is now craftable rather than being dropped by enemies
- Removed star pieces, starburn potions now crafted with fallen stars
- Energized metal now always drops from stardancers
- Ice breath is now visible in space
- Removed iron from all Reefhunter weapon recipes and increased the amount of deep cascade shards / sulfur required
- Added hunter potion to Adventurer's inventory, and removed whoopie cushion
- Protectorate set now has a 1/15 chance to drop from enemies that are Starbound references instead of from Stardancers
- Sharpshooter's glove now increases damage by 50% on the 7th shot
- Limited Hydrothermal Vent maximum critter spawns
- Fixed Jellynaut's Bubble and Darkfeather Visage set bonuses not activating with Amber Robe equipped
- Fixed Glowplate Bed's item sprite facing the wrong direction
- Allowed Spirit beds to be slept in
- All Spirit bed tiles now draw 2 pixels lower
- Duskwood Bed now uses an outline when smart cursor is enabled
- Fixed Stone Fist spawning an excessive number of Atlases in multiplayer
- Removed "The earth is trembling!" notification in favour of the default boss spawning notification when Atlas is summoned
- Prevented Helios from handling prims on servers
- Fixed the majority of notes on... items not working
- Fixed notes on... items creating an error on servers
- Fixed enemies not spawning correctly from Samurai Statues in multiplayer
- Fixed most minion projectiles being able to crit
- Hopefully fixed Interstellar Shield Core rapidly creating death effects in multiplayer
- Fixed Astral Map not consistently teleporting the player and despawning all enemies around them in multiplayer
- Fixed Fairy Whistle, Ethereal Butterfly Staff, Locust Crook, and Orbiter Staff minions not being affected by Critter Shampoo
- Made Briar scale up to world sizes larger than Large because I can
- Made DecorSpamData a readonly struct
- Improved Phase Indicator compatibility
- Removed Stargloop system initalizing rendertargets
- Disposed of Stargloop targets before they're reconstructed
- Added Music Display (new project of mine [GabeHasWon (abusing my position of power)]) compatibility

Update: Jun 4, 2023 @ 11:06am

Version 1.4.4.7 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Made BotanistGlobalTile.AllHerbs into a readonly, once-set value
- Made OpalFrogGlobals UpdateItem use ContentSamples instead of making a new Item/Projectile every frame
- Returned true in Seabreak Pearl when a text message is sent
- Fixed Tome of Forbidden Knowledge projectile spam
- Made Tome of Forbidden Knowledge deal only magic damage because Terraria is dumb
- Slightly buffed Tome of Forbidden Knowledge
- Gave Elderbark Platform a research count of 200
- Gave all Spirit potions a research count of 20
- Gave all Aurora Monoliths a research count of 1
- Removed Droseran Trapper banner as the enemy does not exist anymore
- Fixed weird JavelinProj syncing
- Made particles not spawn on server
- Fixed Ancient Avian not spawning correctly from destroyed Avian Eggs in multiplayer
- Fixed Anime Sword creating an error when used on servers
- Fixed the player being unable to respawn when dying alone in the Asteroid biome in multiplayer
- Fixed some Shockhopper laser visuals not appearing in multiplayer
- Decreased the maximum lifetime of Olive Solution's Projectile
- Fixed Asteroid Debris spawns not syncing correctly in multiplayer
- Starplate Voyager Master Mode pet now uses a glowmask
- Starplate Voyager Master Mode pet now follows the player more closely when moving long distances
- Gave Green Lernean Hydra a more appropriate attack sound
- Fixed Starplate Blaster firing as fast as you can pull the trigger
- Changed Starplate Blaster hologram lighting
- Fixed Astralite Armor's set bonus applying an incorrect cooldown time
- Fixed Astralite Armor's cooldown debuff applying for twice as long in expert mode
- Fixed Leemy and Iggysaur's masks not drawing the player's hair correctly when worn
- Fixed a sheeting error related to Iggysaur's Mask
- Prevented Sepulchre Pot and Corpsebloom gores from being created on servers
- Fixed Cryolite Chestplate claiming to increase melee damage by 10%, despite actually increasing melee speed by 10%
- Fixed Magnet Hook being unusable when the player is already grappled
- All Spirit critter items now use Item.MakeNPC to spawn critters
- Fixed Cystal shields sometimes attaching to other NPCs
- Fixed event summons not working correctly in multiplayer
- Spirit Flail velocities and range now scale appropriately with melee speed bonuses
- Fixed Livewire chain visuals not drawing from the correct position when the projectile is attached to something
- Mechromancer drops Autonaut vanity now
- Updated description to include desperate cry to not use Workshop please god

Update: Jun 1, 2023 @ 9:30pm

Version 1.4.4.6 has been published to Stable learn more @ https://forums.terraria.org/index.php?threads/the-spirit-mod.41395/
- Players now use Player.InModBiome to determine whether they're in biomes added by Spirit
- Fixed an error caused by Astral Amalgam projectiles when attempting to sync
- Fixed Nymph quest being unfinishable as you have to find Lost Girls, not Nymphs
- Fixed Grisly Science Expirement being impossible to make on a Crimson world
- Removed unloaded Infernal Shield drop from Infernon's drop table
- Removed Occultist Wall Scroll needless requirement from Unholy Undertaking
- Made Dynasty Fan work with Featherfall, just nerfed
- Made all unobtainable items unresearchable
- Made ocean water not transparent if the water style is not ocean water
- Removed unused OceanWaterStyle
- Fixed Zoologist using out-of-place chat line when transformed
- Made Antlion Assassins not spawn in the ocean
- Made Darkfeather Mage not spawn in water
- Made Notes on... items, Trophies, Relics, Pets, Light Pets, Mounts, Music Boxes need only 1 item to fully research
- Fixed Locust Crook small locusts not doing damage
- Made Jade Daos, Blades of Chaos use flask effects
- Made Corpsebloom poison explosion work so much better
- Turned down hell enemy spawn rates
- Nerfed ace cards rate to UT / 100
- Buffed ace of diamonds buff (15% damage to 25%)
- Gave bottom feeders all other blood moon fishing drops, increased drop rate of its weapon, and made it show up with a value of 1 on lifeform analyzer
- Fixed multiple fruits dropping from shaking trees and added wood drop from shaking trees
- Fixed minor crash for servers regarding Chitin dashes
- Fixed Meteorite music not playing
- Fixed Cartographer's Map issue on servers
- Improved Phantom Samurai's hitbox
- Fixed weird Moonjelly Rupturer issue by rewriting movement AI
- Made all uses of new Vector2(NPC.Center.X, NPC.Center.Y) just use NPC.Center
- Gave all Food items a research count of 5