tModLoader

tModLoader

Spirit Classic
953 Comments
Wyneus 10 hours ago 
Hello, I hope you will read my comment below, please reply.
Wyneus Apr 28 @ 7:18am 
Hello, you have a problem with the compatibility of the Fargo's Best of Both Worlds mod before the Spirit mod update in Spirit Classic, there were no problems, the problem is that the world is not generated, that is, you cannot play. Please respond.
deppig4m Apr 22 @ 8:07pm 
Tasks where you need to talk to NPCs crash the game. It freezes and you have to restart. For example, the task useless idol
Ocely Apr 22 @ 7:27pm 
I play with my boyfriend and in the marble biome, the game crash when doing the npc event. Here some lines from the logs :

[15:02:02.832] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 1 of 3 bytes caused by SpiritMod in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 624

these lines were spammed in the logs after annocing boon:

[15:13:10.701] [Main Thread/DEBUG] [SpiritMod]: current boon is now: NemesisBoon
[15:13:24.373] [Main Thread/DEBUG] [SpiritMod]: current boon is now: AsclepiusBoon
[15:13:24.373] [Main Thread/DEBUG] [SpiritMod]: current boon is now: HecateBoon
[15:14:21.047] [Main Thread/DEBUG] [SpiritMod]: current boon is now: HestiaBoon

[15:13:09.913] [Main Thread/WARN] [tML]: Failed to get legacy sound style for (66, 1)
[15:13:12.194] [Main Thread/WARN] [tML]: Failed to get legacy sound style for (29, 124) input.
Awesome265 Apr 19 @ 1:22pm 
Maybe even make it cost like 50 gold, to sort of lock it behind progression. 50 gold is pretty hard to get before killing any bosses, so by the time you get it, you should've already killed a couple.
Awesome265 Apr 19 @ 1:21pm 
Either charge time needs to be increased heavily as compensation, or just nerf this thing into the ground, even if it only did 100 per hit, it'd still be an insanely good weapon. Just kinda baffled me at the time how insane the damage output was.
Awesome265 Apr 19 @ 1:20pm 
It might have been like 3k damage even on a crit, but that was a killing blow I think. Overhaul mod thing.
Awesome265 Apr 19 @ 1:13pm 
Liberty rocket launcher is overpowered asf. Maybe it's like, got to do with some other mods I have, but is it literally meant to kill eye of cthulu in just a few hits? It's only ten gold to buy...Pre-boss...It can deal I think I saw well over a thousand damage on a crit...Has nobody else mentioned this before?
ronaldo in backrooms Apr 14 @ 11:36am 
Does this mod support multiplayer?
Filly™ Apr 12 @ 8:09pm 
hey, long time enjoyer! just wanted to let you know that (unless i messed something up with my mod configurations) i think spirit classic has a compatability issue with wrath of the god's mysterious rifts. entering the rift and being sucked into rifts caused my game to hang until unmounting the mod.
its_Kaede_ Apr 11 @ 1:38pm 
Is there a config option to bring back the original aurora theme? The new version is nice but I much prefer the old one.
slothinator17 Apr 10 @ 6:40pm 
Hi! I've been enjoying this mod! However, I've been a little confused about one of the glyphs. The Frost Glyph says there's a chance that it'll work, but neither the item description nor the wiki actual say what that chance is. Is it 1/10th of the time? It feels kind of rare, for some reason.

Also, do the glyphs work on summons? They can be placed on the item that creates the summons, but it's kinda hard to tell if, for instance, the radiant glyph is doing anything.

(If either of these questions are already answered elsewhere, I apologize. I scanned the discussions but didn't see anything about this, and I didn't want to check all 95 pages of this comment section.)
hadesss_s Apr 10 @ 5:01pm 
When I find Scarab Idol and talk to Adventurer the whole game freeze
GabeHasWon  [author] Apr 6 @ 6:02pm 
@Marauder You don't. We can probably reduce spawn rates though

@bartoszlancut Calamity is nowhere even remotely close to vanilla balanced. Unless the Draedon update is very recent (<1 month) and overhauled most of progression, it'll overshadow most other major content mods.
thebarth Apr 6 @ 8:56am 
Isn't Calamity more vanilla balanced since Draedon update? Will it stil overshadow Spirit and Thorium mod with integration patches for the latter?
Marauder Apr 6 @ 6:41am 
How do I reduce the Occultist spawning, or remove him entirely? He respawns like 20 seconds after killing him every Blood Moon
GabeHasWon  [author] Apr 2 @ 12:28am 
Sepulchres are cursed by all gods, hateful & loving, and refuse to work correctly under all circumstances. I've tried, but it just doesn't get fixed. Sorry about that!
TaXXX_man Apr 1 @ 9:16pm 
the dark sepulchres takes a crazy amount of time to generate in my modpack, idk why but i cannot generate a world with the about 25 minutes it takes to generate just one of them. great mod tho
Wyneus Apr 1 @ 4:30am 
Hello, if the mod has already been completed, is it possible to embed a Russian translation into it?
GabeHasWon  [author] Mar 28 @ 6:05pm 
@Jeeyo No, it's still in Reforged and Classic. Nothing's changed on Classic's end.

@Uncle Badass Unlikely. We've already had people ask for some Reforged stuff to be split into its own mod, and with some things - such as a quest system - we can merit that, since it'd benefit the entire community. With stuff like the Pin system, though, that's a big draw to our project(s) and splitting it off would harm the main mod without adding too much to the community.

@thelarch That's just luck. You killed 2 snails and failed a 50% chance twice, completely normal.
thelarch Mar 28 @ 2:38pm 
I left my character at the ocean floor and had dinner. Occasionally, I quickstacked to clear out space. I received 2 purple mucus but no snail venom. WTF?
Uncle Badass Mar 27 @ 4:56pm 
Is it possible you guys could make the map pin system a standalone mod? It's insanely helpful and I think everyone would love to use it in other modded playthroughs when they're not looking to play with Spirit.
Jeeyo Mar 26 @ 10:55pm 
Has the Ethereal Butterfly Staff been disabled since reforged came out? Is it meant to be like that or it a problem to do with my mod compatibility.
GabeHasWon  [author] Mar 26 @ 3:38am 
Reforged's scarecrow? Report that to the Discord if you can!
lotion Mar 26 @ 12:25am 
why is the scarecrow crashing the gmae when broken
GabeHasWon  [author] Mar 24 @ 1:22am 
You might get crashes because the Sepulchres are insanely poorly programmed, and you'll have large areas of unloaded tiles/walls, but otherwise probably fine.
emopitis Mar 24 @ 12:50am 
safe to remove midplaythrough? (even though the map generations have already been done)
GabeHasWon  [author] Mar 23 @ 11:05pm 
Classic still has all music in it, nothing's changed on that end.
Snow Globe Mar 23 @ 6:27pm 
quite a shame, quite a shame. guess i'll see what Reforged brings... eeeeventualllyyyy
Phatness Mar 23 @ 6:27pm 
so do you use the new spirit music mod with spirit classic to get spirits classics music as well, or is it still in the base mod?
GabeHasWon  [author] Mar 23 @ 4:13pm 
Classic will not have any content updates going forward. It will be ported and have bugfixes occasionally, though.
Snow Globe Mar 23 @ 3:24pm 
might as well ask: is Spirit Classic gonna go on the backburner, now that Spirit Reforged is out?
Raider Mar 22 @ 1:57pm 
this mod is amazing!!! :steamthumbsup:
ZIanne Plays Mar 22 @ 12:34pm 
How do I know if I already have the mod? I already enabled the mod but I can't seem to know if I am already playing with the mod or not.
ErolTheDestroyer Mar 22 @ 7:17am 
Yep, it's a good mod
ColdEggyBites Mar 22 @ 1:12am 
came out*
ColdEggyBites Mar 22 @ 1:12am 
and spirit reforged came like five hours ago
ColdEggyBites Mar 22 @ 1:11am 
...is this a good mod?
RB Mar 21 @ 7:05pm 
shat real
• Shi 🎶 ✪ ω ✪ Mar 21 @ 6:50pm 
Hope they do something about hardmode, I don't know... It felt very empty for a graceful mod such as this one
Tresblo Mar 21 @ 6:34pm 
I NEED REFORGED GRAHHHH :monkeypirate:
Lasagna Mar 21 @ 5:51pm 
i am curious about how different reforged is going to be from regular spirit.
Sacroinfernal Mar 21 @ 3:27pm 
Este es sin duda uno de mis mods favoritos desde que salio y estoy muy emocionado de ver como sera el Spirit Reforged, estare aqui esperando a que salga.
Hicieron sin duda un gran trabajo todos ustedes :)
TorinuxCthulhu Mar 21 @ 2:56pm 
Just wanted to say, that I just played through this mod and is amazing. I loved it that it has good weapons that are not THAT over the top. I specially loved all the mechanics on the guns.

Can't wait to check out Reforged, later today. You guys created a really solid mod. Congratulations!
GabeHasWon  [author] Mar 21 @ 2:08pm 
This is the Spirit Mod, which is not Reforged, yes.
Kyanchome Mar 21 @ 12:24pm 
This is the spirit reforged? or the reforged is another one?
InternetCurtains Mar 21 @ 4:53am 
Spirit Reforged just dropped
Zen🍺 Mar 20 @ 11:17pm 
Ah, thanks for the heads up :fhappy:
GabeHasWon  [author] Mar 20 @ 10:07pm 
It'll continue to get supported, get ported, bugfixes, resprites, etc. etc. - just no content updates.
Zen🍺 Mar 20 @ 9:59pm 
Will this get updated when the last update comes out? Or will it get abandoned :retro_questionMark: would love to play this and reforged in the future